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Route

Rite Route

The Royal Capital prison-visit loop and its hidden NTR meter.

The capital24 scenesUpdated 2026-09-03

This guide covers the Royal Capital arc where Lilian is jailed and the imprisoned knight Rite shares the cell block. It runs after you reach the Royal Capital by any route (Merchant, Blacksmith, or Wyvern). Its scenes are the "Prison" recollections and the three final-battle endings.

Every step below is checked against the game's own event data. The flag numbers in italics (for example, var #109) are the internal game flags. You do not need them to play. They are listed so the route can be verified and so advanced readers can cross-check it.

Main characters

Name Role
Kaius The player character
Lilian The heroine; jailed on a framed charge
Rite An imprisoned knight ("Blondie") in the same cell block
The Minister An elderly royal official who orders Lilian moved to the lower block
Mireia The knight-commander in charge of palace defence

Part 1 — Entering the Arc

When you arrive at the Royal Capital, an assassin has attacked the throne room and Lilian is arrested as a suspected accomplice. She is held in the Royal Prison, and the Minister has her moved down to Prison Underground 2F, where Rite is also held.

You are free in the city. Each day you can:

  • go to the prison and visit Lilian's cell (Map 153 Prison Underground 2F, event 2),
  • work jobs, run errands, and try to raise the huge ransom,
  • rest, which advances the day (var #122).

The travelling fortune teller from the Crystal Ball story sits in the Tavern (Map 156, event 12). Talk to her once for a free 150 gold toward the ransom and a Guild follow-up (switch #286).


Part 2 — The Prison-Visit Loop

This is the core system of the route. It decides how many Rite scenes you see and which ending you reach.

The NTR meter

Each day, a hidden meter (var #109, "NTR progress", updated by Common Event #33) goes up based on:

Cause Effect on the meter
Base, every day +3
Lilian's lewdness tier (var #108) +2 / +5 / +8 for tier 1 / 2 / 3+
Rite's "advance count" (var #110) +3 per step, up to +15
Days in a row without visiting (var #136) +3 / +6 / +9 for 1 / 2 / 3+ days
Visiting the cell that day (var #134) −2

When the meter passes the next threshold, the game queues the next scene (var #128, switches #345#352). The queued scene then plays the next time you enter the cell.

Once the arc resolves — the ransom is paid (switch #359), you leave on Rite's route (switch #369), or the three routes converge (switch #372) — the daily settlement stops. The meter and the daily affinity loss freeze from that point.

The two directions

  • Pure-love direction: visit every day, keep Lilian's lewdness low, and take the pinky-promise option in her cell (sets switch #310). This keeps the meter down. You see few or no Prison scenes, and you unlock "The Promised Memory" (Common Event #45).
  • Corruption direction: skip visits and let Lilian's lewdness rise. The meter climbs fast, and you see all eight Prison scenes and their side scenes.

The eight Prison scenes

All play at Map 153 (Prison Underground 2F), event 2. Each needs switch #316 (NTR event happened) plus its own queue switch, and each fires the next time you visit after the meter queues it.

Scene CG Page Gate switch Queue switch
1-1 Prison 1: Embrace h1_9_001 6 #975 #345
1-2 Prison 2: Embrace h1_9_015 7 #976 #346
1-3 Prison 3 h1_12_100 8 #977 #347
1-4 Prison 4 h1_13_000 9 #978 #348
1-5 Prison 5 h1_13_010 10 #979 #349
1-6 Prison 6 h1_13_024 11 #980 #350
1-7 Prison 7 h1_14_005 13 #981 #351
1-8 Prison 8 (Lilian's viewpoint) h3_24_001 14 #982 #352

Side scenes

Completing each Prison visit also unlocks a "Side Scene" in the Recollection Room (a short extra view of the same scene). These use the same gate switches (#975#982) and the h1_12 series of CGs.

Show CG codes
h1_12_102h1_12_000h1_12_003h1_12_010h1_12_020h1_12_030

Crystal Ball scenes

During the arc the Crystal Ball also shows visions of Lilian alone in the cell:

  • "Compensation for the Legs" (clothed / nude)CG h3_20_001 / h3_21_001, switches #1020 / #1019.
  • "Toying with the Chest"CG h1_26_001, switch #1028.
  • "Fingers From Behind"CG h3_19_001, switch #1027.

Part 3 — After the Prison

Once the prison story ends, Lilian is released and the arc moves through the city.

Scene 1-9 — "The Next Room, Late at Night"

CG h1_15_005 · gate switch #983.

  • Event: Map 160 (Tavern 2F), event 1. After the prison story, stay the night on the tavern's upper floor and listen at the door of the next room.

Scene 1-10 — "In the Unconscious Dream"

CG h1_17_003 · gate switch #984.

  • Event: Map 197 (Coach Inn 1F Story Dream), event 3. Use the teleport circle from the Hero's Capital to the Royal Capital; the dream plays on the way.

Scene 1-11 — "The Hidden Hand"

CG h1_18_013 · gate switch #985.

  • Event: Map 224 (Underground Passage 8), event 4. Rite leads you and Lilian out through the underground passage; the scene plays along the way.
  • Leaving this way sets switch #369 (left on Rite's route) and puts Rite in your party. With Rite along, the City Hall teleport circle (Map 164) skips the queue and the guards wave you through. This is the path that closes the Wyvern true ending — pay the ransom instead if you want that ending.

Scene 1-12 — "Lilian Behind the Door"

CG h1_22_006 · gate switch #986.

  • Event: Map 215 (Inn 2F, Night), event 2. Back from the palace, return to the Royal Capital inn's upper floor and examine the door of Lilian's room.

Part 4 — The Final Battle (Rear Garden)

The arc ends with a fight against Rite in the Royal Capital rear garden (Map 229). Which of the three endings you get is set before the fight by a single switch:

Ending switch Scene Requirements
#319 — Pure-love ending 1-14 Final Battle (Pure Love) (#988) switch #275 (two-person pure love) and switch #276 (Summit pure love) on, and switch #384 and switch #373 both OFF (you did not commit to the Rite line)
#320 — Normal ending 1-13 Final Battle (Normal) (#987) Pure-love flags not fully met
#321 — Bad ending 1-15 Forced Loss and Humiliation (#989) The corruption path

The battle itself resolves after 21 attacks (var #147). All three endings share the h1_21_xxx execution cutscene art. Switch #400 (Final Battle) gates the fight's event pages.

Show CG codes
h1_21_001

To reach the True Ending from here: visit Lilian every day, keep her lewdness low, take the pinky-promise option, keep the two "pure love" flags (from the shared route and the Summit), and pay the ransom rather than leaving on Rite's route.

The pure-love resolution at Map 229 and the Map 337339 battle scenes checks switch #275 and switch #276 on, and switch #384 (Royal Capital Rite line) and switch #373 (Rite absent) both off. Kaius's Power is not read by any ending branch. Choosing to wait for Rite in the Rear City on Royal Capital Day 2 sets switch #384 and closes the Wyvern true ending.


Appendix — Key Flags

Flag Name Meaning
var #122 Days Day counter for the capital arc
var #109 NTR progress The hidden meter that queues the Prison scenes
var #108 Lewdness tier Feeds the meter; keep low for the pure-love path
var #110 Rite's advance count Feeds the meter; each Prison scene raises it
var #136 Days without a visit Feeds the meter; reset it by visiting
var #134 Visited prison today Lowers the meter by 2
var #128 NTR queue Which Prison scene is queued next
switch #310 Pinky promise made Puts you on the pure-love track
switch #316 NTR event happened Required for every Prison scene page
switch #345–#352 NTR queue 1–8 One per Prison scene
switch #975–#982 Rite Recollection 01–08 The eight Prison scenes
switch #983–#986 Rite Recollection 09–12 The after-prison scenes
switch #319 / #320 / #321 Pure-love / Normal / Bad ending Chooses the final-battle scene
switch #987 / #988 / #989 Rite Recollection 13 / 14 / 15 Normal / Pure Love / Forced Loss
switch #384 / #373 Royal Capital Rite line / Rite absent Both must be OFF for the True Ending
switch #359 / #369 / #372 Ransom paid / left on Rite line / routes converged Any one stops the daily settlement
switch #400 Final Battle Gates the garden-fight event pages

How This Guide Was Checked

  • Fully traced from the game data: the NTR meter formula (Common Event #33); the cell event pages and the gate + queue switch for every Prison scene; the after-prison scene events; the daily settlement halting on #359 / #369 / #372; the three-way final-battle branch at Map 229 / Map 337339 and its switches (#275, #276, #384, #373, #400); #384 being set by the Rear City Day-2 "wait for Rite" choice.
  • Described by system, not step-by-step: the exact day each Prison scene fires. That depends on your daily visit choices and Lilian's lewdness, so the guide gives the meter inputs rather than a fixed day count.
  • Not yet read line by line: the spoken dialogue inside each scene, and the precise meter thresholds that release each queue step.