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Crystal Ball Visions

What Kaius sees in Selas’s orb while Lilian is elsewhere.

The capital27 scenesUpdated 2026-09-03

This guide covers the Crystal Ball recollections — the visions Kaius sees in the orb that the dying knight Selas leaves him. They are a full Recollection Room category of their own (21 numbered "Crystal Ball Recollection" entries, plus a few shared with other routes).

The Crystal Ball shows Kaius what is happening to Lilian somewhere else — in a locked room, a prison cell, a noble's manor. Most of the visions are part of the Hero's Capital prison arc and follow the same hidden meter as the Rite Route.

Every step below is checked against the game's own event data. The flag numbers in italics (for example, var #128) are the internal game flags. You do not need them to play. They are listed so the route can be verified and so advanced readers can cross-check it.


How the Crystal Ball works

  • You get it from Selas after the Starting Village is destroyed (around Map 88). From then on it travels with you and works on most maps.
  • A vision is queued by the story at set points. When one is waiting, the orb glows and a Crystal Ball button appears, and a short timer starts counting down.
  • Press the button to watch. Watching a vision through to the end unlocks its Recollection Room entry (and often a matching route scene). If you change maps before watching, the vision "shatters" and is lost for that playthrough — so watch as soon as the orb lights.
  • An empty glow is just atmosphere. It shows nothing and unlocks nothing. You will see these on the road and around the cities.

The prison visions follow the NTR meter

While Lilian is jailed in the Hero's Capital, a hidden meter fills. Each time it fills it resets, the NTR queue steps up by one, and a vision is queued. The queue step decides which vision you see:

NTR queue step Vision shown
1 Cell harassment (1)
2 Cell harassment (2)
3 Compensation with the legs
5 Fingers from behind
6 Toying with the chest
7 A kiss in the cell
8 Violation in the cell
9+ repeats "A kiss" / "Violation" at random

Internally: the meter is var #109, the queue is var #128, and Common Event #54 picks the vision for the current step.

To see all of them, play the corruption side of the Rite Route: skip prison visits and let Lilian's lewdness rise, so the meter climbs fast. To avoid them, visit her cell every day and take the pinky-promise (see the Rite Route and Wyvern Pure-Love guides).


Cluster 1 — On the road (Merchant Route)

These queue at fixed spots on the journey south with Craig.

Vision CG Recollection Queued at
Footjob ("Toe Compensation") h1_3_000 / h1_3_006 Crystal Ball 01; also Merchant 1-4 Hawkspire Fort — Tavern 2F (Map 107) and the herb-gathering trip (Map 115)
Hawkspire Fort, Late at Night h1_16_000 / h1_16_003 Crystal Ball 11 Hawkspire Fort herb gathering (Map 240)
Servitude in the Cabin h1_6_000 / h1_6_020 Crystal Ball 17 Silverleaf Forest Central Road (Map 134)
Naked Dogeza beg01 (Lilian view: beg) Crystal Ball 18 Silverleaf Forest East (Map 135)
The First Time in the Wagon h1_8_005 Crystal Ball 16 Canyon (Map 131) and Craig 1-5 (Map 304)

Cluster 2 — Blacksmith Route

Vision CG Recollection Queued at
The Wagon, Late at Night (to Sandshadow Village) h1_16_000 Crystal Ball 12 Rest 3 (Map 269)
Confirming by Hand h4_08_008 Crystal Ball 20 Day 9 evening, on the Daily-life 1 night, once Set Training has started
Entangled by the Pool h4_07_007 Crystal Ball 21 Day 15 with 1 action left, on the Daily-life 5 "middle" path

Both of these are queued by the Blacksmith Route daily schedule, not a map event — so they appear as an orb glow on those specific days during the 15-day Sandshadow Village stay. See the Blacksmith Route guide for the day structure.

Show CG codes
h4_08_008h4_07_007

Cluster 3 — Minister Route (Donghae Port)

Vision CG Recollection Queued at
The Real Collar stl_0026 Crystal Ball 19 Donghae Port — Center (Map 245)

Cluster 4 — The Hero's Capital prison arc

These are the NTR-meter visions (table above) plus a few scripted ones. All show Lilian in or near the underground cell while you are raising her ransom.

Vision CG Recollection Notes
The Strange Belly h1_10_000 Crystal Ball 02 Queued during the magic test at the prison (Map 152)
Prison Masturbation h1_3_007 / h1_11_001 Crystal Ball 03 Queued at the Hero's Capital Tavern 1F (Map 156); a Lilian-view version also exists
Cell Harassment (1) h1_3_012 Crystal Ball 04 NTR queue 1
Cell Harassment (2) h1_3_012 Crystal Ball 05 NTR queue 2
The Mark on the Belly h1_3_013 / h3_21_001 Crystal Ball 06 Queued at the cell (Map 153)
Compensation with the Legs h1_3_016 / h3_20_001 Crystal Ball 07 NTR queue 3; clothed and nude versions
A Kiss in the Cell h1_3_019 Crystal Ball 08 NTR queue 7
Violation in the Cell h1_3_020 Crystal Ball 09 NTR queue 8
Hero's Capital, Late at Night h1_16_000 Crystal Ball 10 Queued at Tavern 2F (Map 160)
The Bound Girl h1_3_022 Crystal Ball 13 Queued at the Academy District before the final battle (Map 199)
Fingers From Behind h1_3_025 / h3_19_001 Crystal Ball 14 NTR queue 5
Toying with the Chest h1_3_030 / h1_26_001 Crystal Ball 15 NTR queue 6

Appendix — Key Flags

Flag Name Meaning
switch #357 Crystal Ball hint active A vision is queued and waiting
var #115 Crystal Ball countdown Ticks down while a vision waits
var #109 NTR progress Fills to 100, then steps the queue
var #128 NTR queue Which prison vision plays next
switch #345–#352 NTR queue 1–8 One per queue step
switch #998 Crystal Ball Recollection 03 Prison Masturbation
switch #1015–#1034 Crystal Ball Recollection 01–21 The full vision set
switch #959 Merchant Recollection 04 Also set by the Footjob vision
Common Event #54 Crystal Ball Check Dispatches the prison vision for the current queue step
Common Event #99 Empty Crystal Ball A glow that shows and unlocks nothing

How This Guide Was Checked

  • Fully traced from the game data: the vision mechanism (LQ_CrystalEcho plugin — Crystal_Enable / Crystal_ShowEV / shatter-on-transfer); the NTR meter and queue (Common Event #34, #35, #54); the map or common event that queues every vision listed in the tables; the Recollection switch each vision sets.
  • Described by system, not step-by-step: exactly which day each prison vision appears — that depends on how fast the NTR meter fills, which is driven by your prison-visit and lewdness choices (see the Rite Route guide).
  • Not yet read line by line: the full spoken dialogue inside each vision. The blacksmith daily-life visions (#1033, #1034) are now traced to their exact day/state conditions in Common Event #184 (see Cluster 2).