Blacksmith
The road with Muan and the 15-day stay in Sandshadow Village.
This guide covers the route that ends with the blacksmith Muan. It follows the prologue weapon-shop story and the blacksmith branch of the journey, which takes you to Sandshadow Village for a fifteen-day stay.
Every step below is checked against the game's own event data. The flag numbers in italics (for example, var #48) are the internal game flags. You do not need them to play. They are listed so the route can be verified and so advanced readers can cross-check it.
Main characters
| Name | Role |
|---|---|
| Kaius | The player character |
| Lilian | The heroine |
| Muan | A blacksmith from the north; runs the village weapon shop |
| Bal | A dragon you can raise in the prologue |
| Craig | A traveling merchant (leads to a different route) |
| Selas | A dragon knight |
| Old Taruk | The lead guard at Sandshadow Village |
Part 1 — Prologue: The Weapon Shop and the Ore Jobs
The blacksmith prologue runs in parallel with the merchant prologue. You can do both, but only the one you invest in decides your route (see Part 2).
Step 1. Ask Muan for work
Talk to Muan in the Weapon Shop (Map 35, event 2). Ask for a part-time job.
Muan wants Ore from the North Mine, but the guards have the Mine sealed off. He asks you to talk your way past them.
Go to the North Mine, get past the guards, and bring back some Ore. Give it to Muan. The job for Lilian opens, and Muan asks you to bring her over for a gift.
Step 2. Scene — Muan 0-1: "Sexual Harassment: Hand Touch"
CG h0_1_001.
With Lilian in your party, talk to Muan again (Map 35, event 2). You move to
Map 60 (Weapon Shop 1). Muan gives Kaius a Fine Dagger, then gives Lilian a
"whetstone" and uses it as an excuse to hold and stroke her hands.
This unlocks scene 0-1, raises Kaius's Power a little, and opens Muan's next job.
Step 3. Scene — Muan 0-2: "First Weapon Coaching"
CG h0_3_001.
Keep bringing Ore. When Muan asks for 5 Ore for a special short sword for Lilian, hand them over. You get 250 gold, and this adds 1 to your Blacksmith Lewdness.
The coaching scene plays at Map 63 (Weapon Shop 2): Muan "teaches" Lilian sword stances
and keeps putting his hands on her. This unlocks scene 0-2.
Important for the route: the blacksmith jobs raise your Blacksmith Lewdness. In Part 2, the game compares Merchant Lewdness against Blacksmith Lewdness to pick your route. Do Muan's Ore jobs and the two-person training, and skip Craig's shop jobs.
Step 4. Scenes — Muan 0-3 and 0-4: "Weapon Coaching"
CG h0_9_000 and h0_9_007.
After scene 0-2 and seeing "Practice 1", talk to Muan and choose "Two-person training" each time it is offered.
- First choice → plays at
Map 83(Weapon Shop 3) → scene 0-3. - Next choice → plays at
Map 84(Weapon Shop 4) → scene 0-4.
Each two-person session adds 1 to your Blacksmith Lewdness. Choosing "solo training" instead only raises Kaius's Power — it does not advance the route.
Step 5. Scene — Muan 0-5: "Arcane Weapon Coaching"
CG h0_9_010.
After scene 0-4, Muan asks for 15 Ore to forge a special arcane weapon for Lilian. Collect and deliver them. You get 400 gold and another point of Blacksmith Lewdness.
The final coaching scene plays at Map 85 (Weapon Shop 5). This unlocks scene 0-5.
Part 2 — Locking In the Blacksmith Route
After the guild-clothing errand, the starting village is destroyed. The dying knight
Selas (Map 88, event 45) gives you the Sealed Scroll, activates the Crystal
Ball, and sends you toward the Royal Capital.
The Wyvern (dragon) route can block the blacksmith route
If you healed Bal three or more times in the prologue, the wyvern route opens. At
Map 93 (Starting Village North – Wyvern), event 6, Bal offers to fly you to the capital.
If you choose "Climb on Bal's back", the game checks your stats:
| Condition | Result |
|---|---|
| Affinity 65 or higher | Wyvern pure-love route. You fly to the capital. This is not Muan's route. |
| Affinity below 65, and Blacksmith Lewdness higher than Merchant Lewdness | Lilian refuses Bal, then says Muan is packing up on the south side. Leave the village to the south for the Blacksmith Route. |
| Affinity below 65, and Blacksmith Lewdness lower | Lilian points you to Craig — this is the Merchant Route. |
| Affinity below 65, and the two counters equal | You choose freely. Go south for Muan. |
Internally: Affinity is var #102; the game compares Blacksmith Lewdness (var #48) against Merchant Lewdness (var #47). Flying sets switch #440; refusing Bal sets switch #130.
How to guarantee the Blacksmith Route
- Keep Affinity below 65.
- Do Muan's Ore jobs and pick two-person training, so Blacksmith Lewdness is higher than Merchant Lewdness.
- Climb on Bal's back and let Lilian refuse.
- Leave the village to the south and join Muan.
The whole blacksmith journey runs off a hidden progress counter that climbs as you travel and stay in the village. The scenes below say which night or which day each one lands on.
Part 3 — The Road to Sandshadow Village
Muan drives the wagon south. There are three nights on the road before you reach the village.
Scene 1-1 — "Rest by the Campfire"
CG stl_0040 · gate switch #940.
- Event:
Map 114(Rest 2), event 6. Plays automatically on the first night on the road. - Muan checks Lilian for fever and takes the chance to hold her hand and touch her neck.
Scene 1-2 — "Muan's Teaching"
CG h4_11_003 · gate switch #941.
- Event:
Map 269(Rest 3), event 6, page 1. Plays automatically on the second night. - Muan sets up the cover story for entering Sandshadow Village: Kaius is Muan's blacksmith apprentice, and Lilian must pose as Muan's fiancée. He then "rehearses" the couple act, holding Lilian from behind.
Scene 1-3 — "Skeleton Fight"
CG h4_04_001 · gate switch #942.
- Event:
Map 269(Rest 3), event 6, page 4. This is the third night. - Undead attack the camp. Win the fight. The scene plays during the battle.
Scene 1-4 — "Tending Wounds Outside the Tent"
CG h4_12_001 · gate switch #943.
- Event:
Map 123(Kaius's Tent), event 1, after the party makes camp outside the village. - Muan was hurt in the skeleton fight. From inside your tent you overhear him getting Lilian to sit on his lap and re-wrap his bandages.
Scene 1-5 — "Herb Stall: Sand-thorn Seeds"
CG stl_0035 · gate switch #947.
- Event:
Map 118(Sandshadow Village South), event 36. Trigger it after your first trip to the Mine, at the herb stall in the market. - Muan picks "sand-thorn seeds" off Lilian's clothes and skin in front of the stallholder.
Part 4 — The Fifteen-Day Stay in Sandshadow Village
Once you are inside the village, the route becomes a day-by-day training stay. This is the heart of the Blacksmith Route.
How the daily loop works
- The stay runs Day 1 to Day 15.
- Each day you have a limited number of actions.
- Each morning there is a campfire talk. Each night there is a campfire wrap-up, and you sleep to move to the next day.
- Lilian has her own schedule each day — market, workshop, or camp.
Things you can do with your daily actions:
| Action | Where | Purpose |
|---|---|---|
| Set Training assessment | The training ground (camp area, Map 118 event 14 / the arena) |
The main scene track. Six assessments in total. |
| Forging job | The Blacksmith's Workshop | Earns money and materials. Can trigger a random "forging failure" scene. |
| Mining | The North Mine | Gathers Ore and raw stone. |
| Errands / spending | The market | Advances the wagon repair and supplies. |
The six Set Training assessments
Each time you clear an assessment, your Set Training progress goes up by one, and a CG scene plays. Muan keeps Lilian at the edge of the arena and "coaches" her while Kaius is forced to keep his back turned and fight.
| Assessment | Scene | CG | Gate switch |
|---|---|---|---|
| 1st | 1-6 "Catching and Balance Correction" | h4_01_001 |
#948 |
| 2nd | 1-7 "Frontal Close-body Interference" | h4_02_001 |
#949 |
| 3rd | 1-9 "Close-contact Adaptation and Near Demonstration" | h4_01_007 |
#950 |
| 4th | 1-11 "Sword-sense Flashback" | h3_17_001 |
#951 |
| 5th | 1-13 "Real-contact Calibration" | h4_01_007 |
#952 |
| 6th | 1-15 "Two-layer Endurance Final Assessment" | h4_02_005 |
#954 |
Each assessment is a short arena battle against a "training beast". If you lose, the difficulty drops on the retry, so you can always get through.
The nightly Daily-life events
Between assessments, fixed events play at night at Muan and Lilian's shared tent. They depend on how far the Set Training track has progressed.
| Scene | CG | Gate switch | When |
|---|---|---|---|
| 1-8 "Tent Frame" | h4_12_005 |
#944 | Early in the stay, at the tent at night |
| 1-10 "Shadow-play Outside the Tent" | h4_10_001 |
#945 | After the 3rd assessment, at night |
| 1-12 "Robe Ties" | h4_05_001 |
#946 | After the 4th assessment, in the afternoon |
| 1-14 "Waking in the Night" | anff01 |
#953 | After the "Daily Life 4" event, at midnight |
Two extra tent scenes
After the 4th assessment, if you visit the tent at night, a longer event plays instead of "Robe Ties":
- "Daily Life 2" (Lilian's viewpoint) — CG
h4_08_001(Recollection Room entry 42). - "Daily Life 3: Night Deflowering" — CG
ant01· gate switch #1041. Watch the event all the way through to unlock it.
The forging-failure scenes
While you work the forging job at the workshop, a botched hammer strike can splash hot oil on Lilian, who is assisting. The game then picks one of three short "first aid" scenes at random:
| Scene | CG | Gate switch |
|---|---|---|
| "Belly Licking" | stl_0033 |
#1042 |
| "Thigh Stroking" | stl_0036 |
#1043 |
| "Chest Stroking" | stl_0038 |
#1044 |
Keep working the forge on different days to see all three.
Leaving early (the escape route)
If you want to leave the village instead of staying for the wedding, you can. On any night up to Day 14, once the wagon is repaired and Old Taruk has agreed to let you pass, talk to Lilian at the campfire and choose "Sneak away tonight".
That night, Lilian wakes you and you slip out the East Gate. This turns the Blacksmith Route off and drops you back onto the road toward the Royal Capital. You keep the scenes you have already unlocked, but you miss everything from that point on, including the ending.
To beat Old Taruk you must win the guard challenge; winning it is also what clears the wagon path.
Part 5 — Day 15 and the Ending
Scene 1-16 — "Entangled by the Pool"
CG h4_07_003 · gate switch #1040.
- Event:
Map 119(Sandshadow Village South Exit), event 8. On the afternoon of Day 15, go to the pool on the south side to fetch water. - Watch the event all the way through to unlock it.
Scene 1-17 — "Final Night"
CG aft01 · gate switch #955.
- When: the night of Day 15. Visit the tent to trigger the last fixed Daily-life event.
- Watch it through to the end to unlock it.
Scene 1-18 — "Shared-forge Wedding" (ending)
CG end-t1 · gate switch #1035.
- Event:
Map 280(Sandshadow Village Council Chamber – Wedding), event 15, on Day 16. - If you did not flee, you wake on Day 16 to an empty camp. The wedding has already started. Go to the council chamber and take Kaius's seat to watch the ending.
Appendix — Key Flags
| Flag | Name | Meaning |
|---|---|---|
| var #47 / #48 | Merchant / blacksmith lewdness | If #48 is higher at Bal, you get the Blacksmith Route |
| var #102 | Affinity | 65 or higher at Bal gives the wyvern pure-love route instead |
| var #42 | Heal count | How many times you healed Bal in the prologue |
| switch #500 | Blacksmith Route active | On for the whole journey |
| var #149 | Blacksmith Route stage | Hidden progress counter for the road and the stay |
| var #150 | Days in village | 1 to 15; Day 16 is the wedding |
| var #151 | Actions left today | Your daily action budget in the village |
| var #161 | Set Training progress | 0 to 6; gates the assessment scenes and the night events |
| var #153 | Errands / supplies | Reaching 3 enables the escape option |
| switch #511 | Left the village | Set if you flee; ends the route early |
| switch #530 | Daily Life 4 flag | Enables scene 1-14 |
| switch #533 / #535 | Final Night pending / seen | Day 15 night event (scene 1-17) |
| switch #1035 | Shared-forge Wedding seen | The Blacksmith true ending |
| switch #422 / #423 / #434 / #435 / #438 | Weapon Shop 0-1 … 0-5 | Prologue coaching scenes |
| switch #940–#955 | Blacksmith Recollection 01–17 | The journey and stay scenes |
| switch #1040–#1044 | Blacksmith Recollection 16, 19–22 | Pool scene and the random failure scenes |
How This Guide Was Checked
- Fully traced from the game data: Parts 1 and 2; the road scenes (1-1 to 1-5); the structure of the fifteen-day stay; the gate switch and source event for every scene in Parts 4 and 5; both endings (wedding and escape).
- Described by system, not step-by-step: the exact day and action on which each Set Training assessment and each nightly event becomes available. These depend on your daily choices (training vs. forging vs. mining) and on Lilian's rotating schedule, so the guide gives the gate condition (var #161 progress, day number, time of day) rather than a fixed day count.
- Not yet read line by line: the spoken dialogue inside each scene, and the exact odds and cooldown of the random forging-failure scenes.