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Route

Merchant

The journey south with Craig the peddler.

Southern routes15 scenesUpdated 2026-09-03

This guide covers the route that ends with the traveling merchant Craig. It follows the prologue shop story and the merchant branch of the journey to Silverleaf Forest.

Every step below is checked against the game's own event data. The flag numbers in italics (for example, switch #39) are the internal game flags. You do not need them to play, but they are listed so the route can be verified and so advanced readers can cross-check it.

Main characters

Name Role
Kaius The player character
Lilian The heroine
Craig A traveling merchant
Bal A dragon you can raise in the prologue
Muan A blacksmith (leads to a different route)
Selas A dragon knight
Balgo A noble at the manor

Part 1 — Prologue: The Shop and the Herb Wager

Step 1. Start the shop job

Talk to Craig inside the Shop (Map 36, event 3).

He asks for 2 Dragon-sleep Grass from the North Mountain foothills. To reach the grass, go to North Mountain and travel west at night. Soldiers block the path during the day.

Before you gather the grass, talk to Lilian at the Herbalist's shop (Map 40, event 8). She mentions that she also needs Dragon-sleep Grass for a bet with Craig. This sets up the wager in the next step.

Step 2. The key choice — who gets the grass

Gather the 2 Dragon-sleep Grass, then decide who to give them to. This one choice shapes the whole Craig route.

Give the grass to Where What happens
Lilian Map 40, event 8 — choose "Hand over Dragon-sleep Grass (2)" Lilian wins the bet herself. Affinity +5. This is the confident-Lilian path.
Craig Map 36, event 3 — choose "Yes" You get 200 gold and the job opens up. This is the standard corruption path.

For the full Craig corruption route, give the grass to Craig.

The game tracks this as switch #39 (on = Lilian won the wager).

Step 3. Scene — Craig 0-1: "Sexual Harassment: Shoulder Touch"

CG h0_2_001.

The next day, Lilian brings the herbs to the shop. A scene plays automatically in Map 62 (Shop 1), event 3.

  • If you gave the grass to Craig (standard path): Craig gropes Lilian and pressures her into working at the shop. This unlocks scene 0-1 and adds 1 to your Merchant Lewdness.
  • If Lilian won the wager: Lilian stands up for herself. There is no groping and no scene 0-1. She joins the shop willingly.

Either way, Lilian joins your party and the next shop job opens.

Step 4. Scene — Craig 0-2: "First Time Sorting Goods"

CG h0_4_001.

Talk to Craig again in the Shop (Map 36, event 3), choose "Work", then "Yes". You move to Map 64 (Shop 2) and do the sorting job.

This unlocks scene 0-2 and adds 1 to your Merchant Lewdness. When you replay this scene later, you can choose whose point of view to watch (Kaius or Lilian).

Important for the route: every shop job with Craig raises your Merchant Lewdness. In Part 2, the game compares Merchant Lewdness against Blacksmith Lewdness to pick your route. Do Craig's jobs and skip the blacksmith's jobs.

Step 5. Scenes — Craig 0-3 and 0-4 (Chapter 3)

CG h0_8_000 and h0_8_100.

These are not prologue scenes. They open in Chapter 3. First, during Chapter 3, visit the Coach Inn Attic (Map 34, event 10) — that is what makes the next shop jobs appear.

Then, back at the Shop (Map 36, event 3):

  • the page-5 job sends you to Shop 3 (Map 50) — unlocks 0-3.
  • the page-6 job sends you to Shop 4 (Map 86) — unlocks 0-4.

Side unlock: talk to Lilian at the Herbalist's (Map 40, event 8) in Chapter 3, then use Map 36, event 3, page 9 to open the alchemy-materials shop.


Part 2 — Locking In the Merchant Route

After the guild-clothing errand, the starting village is destroyed. The dying knight Selas (Map 88, event 45) gives you the Sealed Scroll, activates the Crystal Ball, and sends you toward the Royal Capital.

The Wyvern (dragon) route can block the merchant route

If you healed Bal three or more times in the prologue, the wyvern route opens. At Map 93 (Starting Village North – Wyvern), event 6, Bal offers to fly you to the capital.

If you choose "Climb on Bal's back", the game checks your stats:

Condition Result
Affinity 65 or higher Wyvern pure-love route. You fly to the capital. This is not Craig's route.
Affinity below 65, and Merchant Lewdness higher than Blacksmith Lewdness Lilian refuses Bal, then points you to Craig. Leave to the east for the Merchant Route.
Affinity below 65, and Merchant Lewdness lower Lilian points you to Muan — this is the Blacksmith Route.
Affinity below 65, and the two counters equal You choose freely. Go east for Craig.

Internally: Affinity is var #102; the game compares Merchant Lewdness (var #47) against Blacksmith Lewdness (var #48). Flying sets switch #440; refusing Bal sets switch #130.

How to guarantee the Merchant Route

  1. Keep Affinity below 65.
  2. Do Craig's shop jobs and skip the blacksmith's, so Merchant Lewdness is higher than Blacksmith Lewdness.
  3. Climb on Bal's back and let Lilian refuse.
  4. Leave the village to the east.

The journey

North Mountain → Rest 1 → Hawkspire Fort → On the Road → Rest 3 → Canyon → Silverleaf Forest → the Manor.

Alternate: the Peddler's Wagon. If you leave Hawkspire Fort without committing to Craig, you can ride a travelling peddler's wagon toward the Hero's Capital instead. This is a different corridor that leads into the Royal Capital prison arc (the Rite Route), not Craig's story. The multi-night wagon ride is its own scene — "To the Hero's Capital" (CG h3_02_001 · gate switch #1039), at Map 238. How far the ride goes depends on whether Craig gave you money and whether you stopped the peddler along the way. See the Rite Route guide for what follows.


Part 3 — Journey Scene List (Craig 1-x)

Each scene below lists its CG and gate switch (in the flag note), the event that plays it, and the main thing you must do first.

Scene 1-1 — "Groping the Chest on the Road"

CG h3_01_01 · gate switch #956.

  • Event: Map 100 (Rest 1), event 1.
  • What to do: on the first night, take the herb-gathering side path (Map 299) and gather herbs. Answer "Yes" to the prompts — gather twice.
  • After you return, interact with the wagon (event 1) to see the scene.

Extra scene — "Masturbation on the Journey"

CG h1_1_001 · gate switch #1036.

  • Event: Map 100 (Rest 1), event 12, on the second night.
  • Rest at the camp and watch the full scene. You can also replay it later through the Crystal Ball.

Scene 1-2 — "Under the Table"

CG h1_5_000 · gate switch #957.

  • Event: Map 106 (Tavern, ground floor), event 16.
  • What to do: reach Hawkspire Fort and stay to the morning of Day 2. The tavern scene then plays automatically.

Scene 1-3 — "Held and Fondled"

CG h1_7_000 · gate switch #958.

  • Event: Map 107 (Tavern, upper floor), event 9.
  • What to do: stay at Hawkspire Fort until the night of Day 2 (visit the Soldiers' Guild, Map 110, to move time along). Then go up to Lilian's room on the tavern's upper floor.

Scene 1-4 — "Footjob"

CG h1_3_006 · gate switch #959.

  • This is a Crystal Ball vision. Watching the vision in full is what unlocks the scene — it counts both as this scene and as Crystal Ball Recollection 01.
  • The vision is queued at Hawkspire Fort: on the Tavern's upper floor (Map 107) and again on the fort herb-gathering trip (Map 115). When the orb lights up, press the Crystal Ball button and watch it before you leave the map — changing maps first makes the vision "shatter" and you lose it for this playthrough.
  • It shows Lilian pressed into giving Craig a footjob at night, told it is "payment" for a daytime thigh injury. See the Crystal Ball Visions guide for the full vision system.

Scene 1-5 — "Deflowered in the Canyon"

CG h0_2_002 / abc01 · gate switch #960.

  • Event: Map 131 (Canyon), event 7.
  • Steps:
    1. The wagon stops (event 1). Pollen in the air puts Lilian into heat.
    2. Fetch the yellow-flower fruit (event 2).
    3. Grind and steep the antidote (events 3 and 4).
    4. Talk to Craig at the wagon (event 7). The scene plays, then you move to Rest 3.

Scene 1-6 — "Tenderness on the Road"

CG anm01 · gate switch #961.

  • Event: Map 130 (Rest 3), event 1.
  • What to do: on the night camp after the Canyon, talk at Map 130, event 12, then watch the shadow-play at the wagon.

Scene 1-7 — "The Wagon's Secret"

CG h3_04_001 · gate switch #962.

  • Event: Map 130 (Rest 3), event 1 (a later page).
  • What to do: on the last night before Silverleaf Forest (trigger Map 129, On the Road, event 1 first), walk to the wagon and watch.

Scene 1-9 — "Craig's Cabin 1"

CG h3_05_001 · gate switch #964.

  • Event: Map 137 (Craig's Cabin), event 9.
  • What to do: stay up late in Silverleaf Forest on Day 2, then finish the third fortune-telling at the Fortune-Teller's Hut (Map 140, event 2).
  • Peek through the gap in the cabin wall.

Scene 1-10 — "Craig's Cabin 2"

CG h3_05_004 · gate switch #965.

  • Event: Map 137 (Craig's Cabin), event 9 (a later page).
  • What to do: on the next night, peek through the wall gap again.

Scene 1-11 — "Hero Concealed"

Gate switch #966.

  • Fight the manor Butler (manor event 19) and win. The scene plays on the win.

Scene 1-12 — "Three Dancing as One"

CG h3_09_002 · gate switch #967.

  • Event: Map 139 (Manor, upper floor), event 15 — a step-on tile you can reach after you beat the Butler.
  • The scene involves Craig and the noble Balgo with Lilian.

Scene 1-8 — "Losing Tomorrow and the Future" (bad ending)

CG end-I2 · gate switch #1001.

This is the shared corruption bad ending for the routes that pass through Donghae Port (the Merchant Route and the Minister Route). The path:

  1. During the Donghae Port grief sequence, the party is stuck at the manor. At the Dormitory (Map 264, event 4) Lilian wakes you; you show her the two boat tickets to the Royal Capital. Either ticket line is fine — Lilian still refuses to run: the scroll has to be delivered and Balgo's watchers are everywhere.
  2. She then asks you to trust her and see it through. If you press her instead — pick "You'd rather go back than trust me?" or "You don't need me anymore, do you?" — the argument escalates until she says "Enough."
  3. After the argument, go that night to the Plaza (Map 251, event 12) and speak to the mysterious fortune teller. She "relights" Lilian's stigma mark and sends you back to the manor for Lilian.
  4. Events then carry you to the Lower Street house, where Kaius is drugged and broken.
  5. Balgo has you hauled to the Royal Prison (Map 116, event 15) as the "assassin" who killed the King. Lilian is chained in the same block and handed to the other prisoners. Watch the full ending to unlock it.

To avoid this ending: don't push Lilian into the argument at the Dormitory, and don't take the fortune teller's push at the Plaza. Keep to the Craig storyline through Silverleaf Forest and the manor, which leads to scene 1-13 instead.

Scene 1-13 — "Lilian's Happy Life" (true ending)

CG end-m · gate switch #1002.

  • Event: Map 258 (Silverleaf Forest Return), event 5.
  • Take the alternate Royal-Prison branch, travel all the way back to Silverleaf Forest, and watch the ending.

Extra scene — "Servitude in the Cabin"

Gate switch #1030.


Appendix — Key Flags

Flag Name Meaning
switch #39 Herb event – heroine wins Lilian won the wager, which blocks Craig 0-1
switch #117 Wyvern route unlocked Needs var #42 ≥ 3
switch #130 Refused the wyvern Lilian turned Bal down — you take the land route
switch #440 Wyvern pure love The dragon pure-love route was taken instead
switch #446 Merchant true ending The merchant true ending was reached
switch #127 Merchant journey cutscene 5 You left the Rest 1 herb side path
switch #204 Antidote complete Part of the Canyon scene (1-5)
switch #205 / #206 / #242 Wagon rest Day 2 / last night / last night 2 Rest 3 scenes (1-6, 1-7)
switch #224 / #248 / #225 / #249 Silverleaf late night / voyeur / third fortune-telling / late-night Craig's Cabin scenes (1-9, 1-10)
switch #252 Defeated the Butler You won the manor Butler fight
var #47 / #48 Merchant / blacksmith lewdness If #47 is higher at Bal, you get the Merchant Route
var #102 Affinity 65 or higher at Bal gives the wyvern pure-love route
var #52 Roadside herb-gathering counter Rises 0 → 2; controls scene 1-1
var #42 Heal count How many times you healed Bal in the prologue

How This Guide Was Checked

  • Fully traced from the game data: Parts 1 and 2, and for every Part 3 scene, the gate flag, the event that plays it, and the source of the main requirement flag; the Crystal Ball path for scene 1-4 (Common Event #100, queued at Map 107 / Map 115); the bad-ending path (scene 1-8) through Donghae Port — switch #470switch #471 at Map 251 event 12 → Map 116 event 15; the Peddler's Wagon side scene (Map 238, switch #1039).
  • Not yet read line by line: the spoken dialogue inside each scene, and the exact in-game meter values behind the Crystal Ball hint timer.