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Shizuku, the shrine maiden, in front of a blue clock
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Street Men, Part 2

Nine men, ten scenes, and their follow-ups.

Guides25 ฉากอัปเดต 2026-10-18

This guide covers nine more men. Most have one scene. The streamer has two. Read How the Game Works first.

The flag numbers in italics (for example, var #1121) are the internal game flags. You do not need them to play. They are listed so the route can be verified and so advanced readers can cross-check it.

Vagrant (50s), Empty Warehouse

Vagrant (50s) is on Empty Warehouse, near tile (6, 5). He has one scene, H11.

Scene H11: Vagrant (50s), Empty Warehouse

CG H11 · gate var #1131.

  • Where: Empty Warehouse (Map 29), event 6, tile (6, 5).
  • First time:
    1. Walk up to him and press the action button.
    2. Choose Take a Break. It shows only when Shizuku has the Drunk I status or stronger and a Sanity Value of 1000 or less.
    3. The scene plays. Then Shizuku goes back to the street.
  • Play it again: Talk to him on a later visit and choose Rest. It shows only when Shizuku has the Drunk I status or stronger. The game then plays the H Log version of the scene.
  • Memories Room: event 33 (count 1, text replay) and event 279 (count 2, H Log replay).

Map 29, event 6, pages 2, 4.

Vagrant (50s), Central Street

Vagrant (50s) is on Central Street, near tile (8, 25). He has one scene, H12. After the main story, he has a follow-up scene too.

Scene H12: Vagrant (50s), Central Street

CG H12 · gate var #1132.

  • Where: Central Street (Map 5), event 63, tile (8, 25).
  • First time:
    1. Walk up to him and press the action button.
    2. Choose Take a Break. It shows only when Shizuku has the Drunk II status or stronger and a Sanity Value of 500 or less.
    3. The scene plays. Then Shizuku goes back to the street.
  • Play it again: Talk to him on a later visit and choose Rest. It shows only when Shizuku has the Drunk II status or stronger. The game then plays the H Log version of the scene.
  • Memories Room: event 34 (count 1, text replay) and event 280 (count 2, H Log replay).

Map 5, event 63, pages 2, 4.

Follow-up B6: Vagrant (50s), Central Street

CG Hb_06 · gate var #1166.

  • When: After the main story ends. It ends when Shizuku takes the shrine's family treasure in the Shrine Private Room (Map 12, event 11).
  • Where: Central Street (Map 5), event 81, tile (7, 25).
  • Steps:
    1. Go to him and press the action button.
    2. Choose Take a Break. It shows only when Shizuku has the Drunk III status or stronger, a Sanity Value of 100 or less and Scene H12 played twice (count 2).
    3. The H Log version of the scene plays, and the counter goes up.
  • Memories Room: event 112 (count 1, H Log replay).

Map 5, event 81, page 2.

Park Vagrant (60s)

Park Vagrant (60s) is on Park, near tile (3, 5). He has one scene, H13.

Scene H13: Park Vagrant (60s), Park

CG H13 · gate var #1133.

  • Where: Park (Map 3), event 1, tile (3, 5).
  • First time:
    1. Walk up to him and press the action button.
    2. Choose Rest. It shows only when Shizuku has the Drunk I status or stronger and a Sanity Value of 900 or less.
    3. The scene plays. Then Shizuku goes back to the street.
  • Play it again: Talk to him on a later visit and choose Rest. It shows only when Shizuku has the Drunk I status or stronger and a Sanity Value of 900 or less. The game then plays the H Log version of the scene.
  • Memories Room: event 35 (count 1, text replay) and event 281 (count 2, H Log replay).

Map 3, event 1, pages 2, 4.

Slum Vagrant (50s)

Slum Vagrant (50s) is on Slums, near tile (5, 6). He has one scene, H14. After the main story, he has a follow-up scene too.

Scene H14: Slum Vagrant (50s), Slums

CG H14 · gate var #1134.

  • Where: Slums (Map 8), event 12, tile (5, 6).
  • First time:
    1. Walk up to him and press the action button.
    2. Choose Rest. It shows only when Shizuku has the Drunk II status or stronger, a Sanity Value of 400 or less and Scene H13 played twice (count 2).
    3. The scene plays. Then Shizuku goes back to the street.
  • Play it again: Talk to him on a later visit and choose Rest. It shows only when Shizuku has the Drunk II status or stronger, a Sanity Value of 400 or less and Scene H13 played twice (count 2). The game then plays the H Log version of the scene.
  • Memories Room: event 36 (count 1, text replay) and event 282 (count 2, H Log replay).

Map 8, event 12, pages 2, 4.

Follow-up B7: Park Vagrant (60s), Slums

CG Hb_07 · gate var #1167.

  • When: After the main story ends. It ends when Shizuku takes the shrine's family treasure in the Shrine Private Room (Map 12, event 11).
  • Where: Slums (Map 8), event 12, tile (5, 6).
  • Steps:
    1. Go to him and press the action button.
    2. Choose Rest. It shows only when Shizuku has a Sanity Value of 100 or less and Scene H14 played twice (count 2).
    3. The H Log version of the scene plays, and the counter goes up.
  • Note: The world event is the Slum toilet event of the Slum Vagrant. It needs Scene H14 played twice. The Memories Room casts this scene with the Park Vagrant (60s), so the two names do not match in the game data.
  • Memories Room: event 113 (count 1, H Log replay).

Map 8, event 12, page 9.

Rapist (20s), Street

Rapist (20s) is on Street, near tile (6, 11). He has one scene, H15.

Scene H15: Rapist (20s), Street

CG H15 · gate var #1135.

  • Where: Street (Map 13), event 27, tile (6, 11).
  • First time:
    1. Walk up to him and press the action button.
    2. Choose Approach. It shows only when Shizuku has the Drunk II status or stronger and a Sanity Value of 500 or less.
    3. The scene plays. Then Shizuku goes back to the street.
  • Play it again: Talk to him on a later visit and choose Approach. It shows only when Shizuku has the Drunk II status or stronger and a Sanity Value of 500 or less. The game then plays the H Log version of the scene.
  • Memories Room: event 37 (count 1, text replay) and event 283 (count 2, H Log replay).

Map 13, event 27, pages 2, 4.

Rapist (20s), Slums

Rapist (20s) is on Slums, near tile (17, 34). He has one scene, H16. After the main story, he has a follow-up scene too.

Scene H16: Rapist (20s), Slums

CG H16 · gate var #1136.

  • Where: Slums (Map 8), event 21, tile (17, 34).
  • First time:
    1. Walk up to him and press the action button.
    2. Choose Approach. It shows only when Shizuku has the Drunk III status or stronger and a Sanity Value of 200 or less.
    3. The scene plays. Then Shizuku goes back to the street.
  • Play it again: Talk to him on a later visit and choose Approach. It shows only when Shizuku has the Drunk III status or stronger and a Sanity Value of 200 or less. The game then plays the H Log version of the scene.
  • Memories Room: event 38 (count 1, text replay) and event 284 (count 2, H Log replay).

Map 8, event 21, pages 2, 4.

Follow-up B8: Rapist (20s), Slums

CG Hb_08 · gate var #1168.

  • When: After the main story ends. It ends when Shizuku takes the shrine's family treasure in the Shrine Private Room (Map 12, event 11).
  • Where: Slums (Map 8), event 21, tile (17, 34).
  • Steps:
    1. Go to him and press the action button.
    2. Choose Approach. It shows only when Shizuku has a Sanity Value of 100 or less and Scene H15 played twice (count 2).
    3. The H Log version of the scene plays, and the counter goes up.
  • Memories Room: event 114 (count 1, H Log replay).

Map 8, event 21, page 9.

Sweaty Office Worker (40s), Park

Sweaty Office Worker (40s) is on Park, near tile (7, 2). He has one scene, H17.

Scene H17: Sweaty Office Worker (40s), Park

CG H17 · gate var #1137.

  • Where: Park (Map 3), event 9, tile (7, 2).
  • First time:
    1. Walk up to him and press the action button.
    2. Choose Speak. It shows only when Shizuku has the Drunk II status or stronger and a Sanity Value of 800 or less.
    3. The scene plays. Then Shizuku goes back to the street.
  • Note: In this event the choice sets the counter to 2 straight away. So both room entries of this picture open together.
  • Play it again: On a later visit the same choice (Speak) plays the H Log version. It shows only when Shizuku has a Sanity Value of 800 or less.
  • Memories Room: event 39 (count 1, text replay) and event 285 (count 2, H Log replay).

Map 3, event 9, pages 2, 4.

Sweaty Office Worker (40s), Abandoned Residential Area

Sweaty Office Worker (40s) is on Abandoned Residential Area, near tile (38, 32). He has one scene, H18. After the main story, he has a follow-up scene too.

Scene H18: Sweaty Office Worker (40s), Abandoned Residential Area

CG H18 · gate var #1138.

  • Where: Abandoned Residential Area (Map 6), event 16, tile (38, 32).
  • First time:
    1. Walk up to him and press the action button.
    2. Choose Talk. It shows only when Shizuku has the Drunk III status or stronger and a Sanity Value of 300 or less.
    3. The scene plays. Then Shizuku goes back to the street.
  • Play it again: Talk to him on a later visit and choose Talk. It shows only when Shizuku has the Drunk III status or stronger and a Sanity Value of 300 or less. The game then plays the H Log version of the scene.
  • Memories Room: event 40 (count 1, text replay) and event 286 (count 2, H Log replay).

Map 6, event 16, pages 3, 5.

Follow-up B9: Sweaty Office Worker (40s), Abandoned Residential Area

CG Hb_09 · gate var #1169.

  • When: After the main story ends. It ends when Shizuku takes the shrine's family treasure in the Shrine Private Room (Map 12, event 11).
  • Where: Abandoned Residential Area (Map 6), event 16, tile (38, 32).
  • Steps:
    1. Go to him and press the action button.
    2. Choose Speak. It shows only when Shizuku has a Sanity Value of 100 or less, Shizuku is pregnant and Scene H18 played once.
    3. The H Log version of the scene plays, and the counter goes up.
  • Memories Room: event 115 (count 1, H Log replay).

Map 6, event 16, page 10.

Bottom-Feeder Streamer (40s)

Bottom-Feeder Streamer (40s) is on Central Street, near tile (6, 37). He has two scenes, H19 and H20. After the main story, he has a follow-up scene too.

Scene H19: Bottom-Feeder Streamer (40s), Central Street

CG H19 · gate var #1139.

  • Where: Central Street (Map 5), event 16, tile (6, 37).
  • First time:
    1. Walk up to him and press the action button.
    2. Choose Ask Details. It shows only when Shizuku has the Drunk II status or stronger and a Sanity Value of 600 or less.
    3. The scene plays. Then Shizuku goes back to the street.
  • Play it again: Talk to him on a later visit and choose Try. It shows only when Shizuku has the Drunk II status or stronger and a Sanity Value of 600 or less. The game then plays the H Log version of the scene.
  • Memories Room: event 41 (count 1, text replay) and event 287 (count 2, H Log replay).

Map 5, event 16, pages 2, 4, 7.

Scene H20: Bottom-Feeder Streamer (40s), Central Street

CG H20 · gate var #1140.

  • Where: Central Street (Map 5), event 16, tile (6, 37).
  • First time:
    1. Talk to him again after you have seen Scene H19.
    2. Choose Ask Details. It shows only when Shizuku has the Drunk III status or stronger, a Sanity Value of 100 or less and Scene H19 played twice (count 2).
    3. The scene plays. Then Shizuku goes back to the street.
  • Play it again: Talk to him on a later visit and choose Help. It shows only when Shizuku has the Drunk III status or stronger, a Sanity Value of 100 or less and Scene H19 played twice (count 2). The game then plays the H Log version of the scene.
  • Memories Room: event 42 (count 1, text replay) and event 288 (count 2, H Log replay).

Map 5, event 16, pages 4, 7.

Follow-up B10: Bottom-Feeder Streamer (40s), Slums

CG Hb_10 · gate var #1170.

  • When: After the main story ends. It ends when Shizuku takes the shrine's family treasure in the Shrine Private Room (Map 12, event 11).
  • Where: Slums (Map 8), event 5, tile (14, 16).
  • Steps:
    1. Go to him and press the action button.
    2. Choose Speak. It shows only when Shizuku has a Sanity Value of 100 or less and Scene H20 played twice (count 2).
    3. The H Log version of the scene plays, and the counter goes up.
  • Memories Room: event 116 (count 1, H Log replay).

Map 8, event 5, page 2.

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