
Bad End and Last Boss
The end of the story, and the end that you can choose to reach.
Guides11 ฉากอัปเดต 2026-10-18
This guide covers the last boss scenes and the bad end. Read How the Game Works first.
The flag numbers in italics (for example, var #1121) are the internal game flags. You do not need them to play. They are listed so the route can be verified and so advanced readers can cross-check it.
The last boss
The last boss event is the "Kind Man (30s)" on Street (Map 13), event 37, tile (22, 11). He follows the same pattern as the other men. His event starts when the final episode counter is 1 or more (var #824).
Final boss scene 1: Street
CG Hb_24 · gate var #1184.
- Where: Street (
Map 13), event 37, tile (22, 11). - Steps:
- Walk up to the man and press the action button.
- Choose Go to the Hospital.... It shows only when Shizuku has the Erosion I status or stronger.
- The scene plays. Then Shizuku goes back to the street.
- Memories Room: event 127 (count 1, text replay) and event 129 (count 1, H Log replay).
Map 13, event 37, page 2.
Final boss scene 2: Street
CG Hb_25 · gate var #1185.
- Where: Street (
Map 13), event 37, tile (22, 11). - Steps:
- Play the first boss scene. Then talk to him again.
- Choose Unconsciously Walks Out.... It shows only when Shizuku has the Erosion II status or stronger.
- The scene plays. Then Shizuku goes back to the street.
- Memories Room: event 128 (count 1, text replay) and event 130 (count 1, H Log replay).
Map 13, event 37, page 4.
Last boss scene 3 (bad end)
No picture code · gate var #1179.
- When: After the Altar of Darkness story. That story sets the last boss progress counter (var #751) to 3 (
Map 73, event 10). - Where: Street (
Map 13), event 37, tile (22, 11). - Steps:
- Talk to the man after the Altar of Darkness story.
- Choose Find Out What's Wrong.
- The game turns on the bad end value (var #1089) and plays the H Log scene. The room names this entry B19.
- Memories Room: event 138 (count 1, H Log replay).
Map 13, event 37, pages 9 and 10. Map 10, event 78.
The bad end: staying in town
The bad end starts at Central Street (Map 5), event 47, tile (27, 22). It is a touch event. It needs the final episode counter to be 7 or more. It offers Stay in Town only when the mouth, breast and vagina counts are each 50 or more and the Sanity Value is 1. The question also has Go back to town. That choice plays the ending that sends Shizuku home.
Map 5, event 47, page 1. The counts are var #424, var #425 and var #426.
After the choice, the story jumps to the slums "Several months later" (Map 94). The bad end counter (var #1094) then runs the rest. The scenes below follow in this order.
Decay scenes: park and toilet, several months later
CG Hb_45 · gate var #1205.
These five entries share one picture code. They are the park and toilet scenes of the "several months later" part.
- Steps:
- The talk with the friendly vagrant in the slums (
Map 94, event 2, tile (17, 26)) starts by itself. After it, the game sends Shizuku to the park. - In the park (
Map 93), the events at tiles (10, 18), (11, 18) and (12, 18) raise the counter. Then the smoking man at tile (11, 17) plays the first scene. - Three more park events open: tiles (19, 3), (8, 5) and (17, 12). Each plays one scene.
- In the toilet (
Map 95), the elder at tile (16, 17) plays the last scene.
- The talk with the friendly vagrant in the slums (
- Memories Room: event 132 (count 1, H Log replay), event 133 (count 1, H Log replay), event 134 (count 1, H Log replay), event 135 (count 1, H Log replay) and event 136 (count 1, H Log replay).
Map 93, events 1, 2, 9 and 12. Map 95, event 8. Map 94, event 2.
Follow-up B18: Friendly Vagrant, Slums Several Months Later
No picture code · gate var #1178.
- Where: Slums Several Months Later (
Map 94), event 5, tile (27, 31). - Steps:
- Play the park scenes above. When the counter is 7, the event at tile (0, 20) in the park sets it to 8 and sends Shizuku to the slums.
- The slums event plays the H Log scene.
- Memories Room: event 137 (count 1, H Log replay).
Map 94, event 5, page 1. Map 93, event 6, page 2.