
Monsters and Births
Ten monster scenes, two follow-ups and two births.
Guides24 ฉากอัปเดต 2026-10-18
This guide covers the scenes that play when Shizuku loses to a monster, and the births that follow. Read How the Game Works first.
The flag numbers in italics (for example, var #1121) are the internal game flags. You do not need them to play. They are listed so the route can be verified and so advanced readers can cross-check it.
Monster requests
Six people in town ask Shizuku to deal with a monster. Each request sends her into a dungeon room. The game rolls one of eight monsters at random (var #182, a number from 31 to 38). If Shizuku loses the fight, the game plays the scene of the monster that was rolled. The monsters are:
| Scene | Monster | CG |
|---|---|---|
| H31 | Black Bug | H31 |
| H32 | Giant Moth | H32 |
| H33 | Parasitic Tentacle | H33 |
| H34 | Ceiling Tentacle | H34 |
| H35 | Slippery Tentacle | H35 |
| H36 | Floor Tentacle | H36 |
| H37 | Single-Eyed Tentacle | H37 |
| H38 | Wrapping Tentacle | H38 |
The six request posts are:
| Post | Tile | Dungeon room |
|---|---|---|
| Central Street, event 38 | (23, 32) | Sewers (Map 85) |
| Central Street, event 52 | (30, 43) | Attic (Map 86) |
| Central Street, event 60 | (50, 6) | Forest (Map 83) |
| Central Street, event 74 | (3, 50) | Vacant Lot (Map 88) |
| Abandoned Residential Area, event 21 | (56, 29) | Cave (Map 84) |
| Slums, event 24 | (26, 29) | Ruins (Map 87) |
After you clear a post once, it opens again as a new request. Sleeping in the Shrine Private Room resets all the requests.
In the Dungeon Hub (Map 82), the defeat events (events 2 and 4) always play Scene H31, not a random one.
Monster H31: Black Bug (Semen)
CG H31 · gate var #1151.
- Monster: Black Bug.
- Steps:
- Accept a monster request (see the table above).
- Lose the fight. The roll decides which monster you meet, so you may need to try more than once.
- The scene plays. The game then sends Shizuku back to Central Street.
- Memories Room: event 54 (count 1, text replay) and event 299 (count 1, H Log replay).
Dungeon rooms Map 83 to 88, event 1, page 3. A script there turns var #1031 on when var #182 is 31.
Monster H32: Giant Moth (Egg)
CG H32 · gate var #1152.
- Monster: Giant Moth.
- Steps:
- Accept a monster request (see the table above).
- Lose the fight. The roll decides which monster you meet, so you may need to try more than once.
- The scene plays. The game then sends Shizuku back to Central Street.
- Memories Room: event 55 (count 1, text replay) and event 300 (count 1, H Log replay).
Dungeon rooms Map 83 to 88, event 1, page 3. A script there turns var #1032 on when var #182 is 32.
Monster H33: Parasitic Tentacle (Semen)
CG H33 · gate var #1153.
- Monster: Parasitic Tentacle.
- Steps:
- Accept a monster request (see the table above).
- Lose the fight. The roll decides which monster you meet, so you may need to try more than once.
- The scene plays. The game then sends Shizuku back to Central Street.
- Memories Room: event 56 (count 1, text replay) and event 301 (count 1, H Log replay).
Dungeon rooms Map 83 to 88, event 1, page 3. A script there turns var #1033 on when var #182 is 33.
Monster H34: Ceiling Tentacle (Semen)
CG H34 · gate var #1154.
- Monster: Ceiling Tentacle.
- Steps:
- Accept a monster request (see the table above).
- Lose the fight. The roll decides which monster you meet, so you may need to try more than once.
- The scene plays. The game then sends Shizuku back to Central Street.
- Memories Room: event 57 (count 1, text replay) and event 302 (count 1, H Log replay).
Dungeon rooms Map 83 to 88, event 1, page 3. A script there turns var #1034 on when var #182 is 34.
Monster H35: Slippery Tentacle (Semen)
CG H35 · gate var #1155.
- Monster: Slippery Tentacle.
- Steps:
- Accept a monster request (see the table above).
- Lose the fight. The roll decides which monster you meet, so you may need to try more than once.
- The scene plays. The game then sends Shizuku back to Central Street.
- Memories Room: event 58 (count 1, text replay) and event 303 (count 1, H Log replay).
Dungeon rooms Map 83 to 88, event 1, page 3. A script there turns var #1035 on when var #182 is 35.
Monster H36: Floor Tentacle (Egg)
CG H36 · gate var #1156.
- Monster: Floor Tentacle.
- Steps:
- Accept a monster request (see the table above).
- Lose the fight. The roll decides which monster you meet, so you may need to try more than once.
- The scene plays. The game then sends Shizuku back to Central Street.
- Memories Room: event 59 (count 1, text replay) and event 304 (count 1, H Log replay).
Dungeon rooms Map 83 to 88, event 1, page 3. A script there turns var #1036 on when var #182 is 36.
Monster H37: Single-Eyed Tentacle (Semen)
CG H37 · gate var #1157.
- Monster: Single-Eyed Tentacle.
- Steps:
- Accept a monster request (see the table above).
- Lose the fight. The roll decides which monster you meet, so you may need to try more than once.
- The scene plays. The game then sends Shizuku back to Central Street.
- Memories Room: event 60 (count 1, text replay) and event 305 (count 1, H Log replay).
Dungeon rooms Map 83 to 88, event 1, page 3. A script there turns var #1037 on when var #182 is 37.
Monster H38: Wrapping Tentacle (Semen)
CG H38 · gate var #1158.
- Monster: Wrapping Tentacle.
- Steps:
- Accept a monster request (see the table above).
- Lose the fight. The roll decides which monster you meet, so you may need to try more than once.
- The scene plays. The game then sends Shizuku back to Central Street.
- Memories Room: event 61 (count 1, text replay) and event 306 (count 1, H Log replay).
Dungeon rooms Map 83 to 88, event 1, page 3. A script there turns var #1038 on when var #182 is 38.
The nests
These two scenes are not random. They follow a birth in the Park toilet. See "Birth events" below.
Nest H39: Hospital tentacle room
CG H39 · gate var #1159.
- When: After a tentacle birth. The birth sets var #240 (Tentacle Laid), and the request post opens.
- Where: The request post at the Hospital, event 14, tile (15, 30).
- Steps:
- Choose Accept at the post.
- Lose the fight in the nest (
Map 89). The scene plays.
- Memories Room: event 62 (count 1, text replay) and event 307 (count 1, H Log replay).
Map 89, event 1, page 3.
Nest H40: Park egg room
CG H40 · gate var #1160.
- When: After an egg birth. The birth sets var #239 (Egg Laid), and the request post opens.
- Where: The request post at the Park, event 12, tile (8, 19).
- Steps:
- Choose Accept at the post.
- Lose the fight in the nest (
Map 90). The scene plays.
- Memories Room: event 63 (count 1, text replay) and event 308 (count 1, H Log replay).
Map 90, event 1, page 3.
Follow-up scenes
These two scenes only open after the main story ends. The main story ends with the shrine treasure scene in Map 12, event 11. Each follow-up comes after one nest scene.
Follow-up B16: Central Street
CG Hb_16 · gate var #1176.
- Where: Central Street (
Map 5), event 76, tile (23, 33). - Steps:
- Play Scene H39 first.
- After the main story, go to the spot and choose Think. It shows only when Shizuku has a Sanity Value of 100 or less and Scene H39 played once.
- The H Log scene plays.
- Memories Room: event 122 (count 1, H Log replay).
Map 5, event 76, page 2.
Follow-up B17: Street
CG Hb_17 · gate var #1177.
- Where: Street (
Map 13), event 24, tile (8, 11). - Steps:
- Play Scene H40 first.
- After the main story, go to the spot and choose Listen Closely. It shows only when Shizuku has a Sanity Value of 100 or less and Scene H40 played once.
- The H Log scene plays.
- Memories Room: event 123 (count 1, H Log replay).
Map 13, event 24, page 2.
Birth events
The birth events have no Memories Room entry and no picture code. This guide names them in its front matter.
Birth event: laying eggs in the Park toilet
No picture code · gate switch #890.
- Where: Girls' Toilet in Park (
Map 22), event 4. After the time skip, the same event is onMap 95, event 4. - Steps:
- Lose a monster fight in one of the dungeon rooms (
Map 82toMap 88). After the defeat scene, the page that follows gives Shizuku the Nursery I status. - Sleep in the Shrine Private Room. The bed event sees Nursery I and moves her to Nursery II (CommonEvent #678). This turns on switch #888.
- While Nursery II is on, walk onto the Street tiles in
Map 13(events 23, 26 and 28 to 34). They turn on Nursery III (switch #889). If you wait, the purple gauge (var #403) rises by 50 each tick. At 1000 it moves Shizuku to the Street and turns Nursery II off (CommonEvent #484). - The Nursery III event sends Shizuku to the park toilet and turns on the birth switch.
- If the sperm colour counter (var #960) is 0, she lays eggs.
- Lose a monster fight in one of the dungeon rooms (
CommonEvent #485, and Map 22, event 4, page 1.
Birth event: tentacle birth in the Park toilet
No picture code · gate switch #890.
- Where: The same toilet event as above.
- Steps:
- Follow the steps for the egg birth.
- If the sperm colour counter (var #960) is not 0, the tentacle scene plays.
CommonEvent #487, and Map 22, event 4, page 1.