The Class Trial
A forced story day with one big choice. Win the Trial, or lose it on purpose.
Guides2 scenesUpdated 2026-09-21
Version 0.3 adds a forced story day. On Day 12, a Class Trial starts. A Class Trial is a debate about a murder. You collect clues first, and then you use them to win the debate.
The Trial ends in one of two ways. If you win, you get one scene. If you lose, Seika's five-night route follows. That route has its own guide: Seika's Confinement.
The flag numbers in italics (for example, switch #58) are the internal game flags. You do not need them to play. They are listed so that advanced readers can check the route.
Day 12: The Class Trial
When the day counter reaches 12, the game moves you into the Dorms and starts the Trial. Nothing you did on earlier days changes this.
The clue items use nicknames. Miu is Mia, Sayaka is Seika, Toko is Touka, Kyoko is Keiko, and Leon is Luke.
Part 1: Find the body
- Start in the Dorms on Day 12. You hear a shout from Seika's room. Go there.
- Watch Hina scold Dave, and then scream. Interact with Seika's bathroom. Luke is dead in it, and Seika stands nearby.
- Wait for the Monitor to announce a Trial. You now have the Cluebook. It shows a small icon on the screen and lists every clue you hold.
Part 2: Collect all 12 clues
You need all 12 clue items before the Dorms exit door takes you to the Trial. Four of them are not used in the debate, but the door still needs them.
| # | Clue | Where to get it | Used in the debate |
|---|---|---|---|
| 1 | Chipped Sink | Seika's bathroom. Walk onto the sink. | Yes, step 2 |
| 2 | Bar of Soap | Seika's bathroom. Walk onto the soap. | Yes, step 2 |
| 3 | Broken Bathroom Door | Seika's bathroom door. Walk onto the hinge. | Yes, step 3 |
| 4 | Toolbox | Luke's room, in the map called the Touka, Luke and Stacy rooms. Use the Dorms door that opens only on Day 12. | Yes, step 3 |
| 5 | Plan to Kill Leon | Luke's room, next to the Toolbox. | Yes, step 4 |
| 6 | Note to Leon | The Recycling Room. Walk onto the crumpled note. | Yes, step 4 |
| 7 | Miu's Testimony | Talk to Mia in the Dorms. | Yes, step 5 |
| 8 | Note to Marcus | Talk to Mia in the Dorms. The same talk also gives you clue 7. | Yes, step 5 |
| 9 | Sayaka's Testimony | Talk to Seika in the Dorms lobby. | No |
| 10 | Marcus Testimony | Talk to Marcus in the Dorms. | No |
| 11 | Toko's Testimony | Talk to Touka in the Dorms. | No |
| 12 | Kyoko's Testimony | Talk to Keiko in the Cafeteria. | No |
Set at: Map005 events 27, 28 and 30, Map035 events 9 and 10, and Map013 event 8. Also Map001 events 37, 38, 43 and 44, and Map006 event 14. Each of these events waits for var #31 Trial1Progress to reach 2. The body scene sets it to 2.
Katie, Sam, Bakugen and Hina also talk to you in the Dorms. Their talks give no clue.
Part 3: Start the Trial
Go to the Dorms exit door on the west wall. Choose I'm ready. If you do not hold every clue, the door says that you do not have enough clues yet.
Set at: Map001 events 2 and 3, page 4. These events make sure that items 102 to 113 are all in your bag.
Part 4: The debate
Each step is a statement. You can Continue past it, Object to it, or hear it again with Repeat. Repeat costs nothing.
When you object, the game asks for evidence. Select the clues in your Cluebook, and then choose Present Selected Clues. Select a clue a second time to take it back.
A Doubt is a strike against you. You get one Doubt for each of these mistakes:
- You object to a true statement.
- You let a false statement pass.
- You present the wrong clues.
The game keeps one count for the whole Trial (var #32 DoubtAmount). Three Doubts end the Trial in a loss.
The right answer at every step is fixed. Present exactly the clues in the table, and no other clues.
| Step | Statement | Your move | Clues to present |
|---|---|---|---|
| 1 | Keiko: the murder happened inside the bathroom in Seika's room. | Continue | None |
| 2 | Katie and Dave: the kitchen knife found in Seika's desk is the murder weapon. | Object | Chipped Sink and Bar of Soap together (2 clues) |
| 3 | Angelina: Luke fought the suspect, ran into the bathroom, and the suspect followed. | Object | Broken Bathroom Door. Then Toolbox. (1 clue each time) |
| 4 | Katie: Luke broke in to hurt Seika. | Object | Note to Leon. Then Plan to Kill Leon. Then choose Marcus when the game asks who got the new note. |
| 5 | Marcus: why did she give me a plan to kill Luke? | No choice | Miu's Testimony. Then Note to Marcus. (1 clue each time) |
After step 5, you tell the whole story. The last question asks who the killer is. It has one answer, Marcus, so you cannot fail it. Then Marcus stops the vote. He says that everyone involved counts as an accomplice, and he offers to cancel the Trial. The Monitor agrees. The Trial ends, and you go back to your room for the night.
Set at: Map037 TrialRoom, event 1 (pages 1 to 5) and event 4. A win sets switch #58 Trial1Won.
Win or lose
If you reach three Doubts, the Trial ends at once. The Monitor counts the votes and sentences Seika to solitary confinement. Marcus must watch her. The game moves you to the Trial Hallway. It sets switch #96 Trial1Lost and starts the route in Seika's Confinement.
Set at: CommonEvent#101 [Trial1]DoubtEvents, and then Map036 TrialHallway, event 3. That event sets var #72 SayaConfinementProgress to 1.
| You win | You lose | |
|---|---|---|
| What happens | The Trial is cancelled and Seika goes free. | Seika is confined and Marcus guards her. |
| Flag | switch #58 Trial1Won | switch #96 Trial1Lost |
| Scenes you unlock | 1, on the night of Day 13 | 12, over five nights |
| See | Swimming Hall, below | Seika's Confinement, and the Cell camera in Camera & Room Peeks |
Story: Trial 1, the Class Trial (Day 12)
CG Summary1 · gate var #11.
In-game hint: DayCount == 12, with all 12 clue items collected.
Set at: the game starts the Trial when the day counter hits 12 (CommonEvent#21 EventsbyDay, switch #52 DayEvent - Trial 1). The Dorms exit door opens the Trial Room only when you hold all 12 clue items.
The body scene and each clue pickup also show a still picture. They are listed after the summary frames.
Show CG codes
Summary1Summary2Summary3Summary3_1Summary3_2Summary4Summary5Summary6trial1_notetrial1_scrunched_up_notetrial1_scrunched_up_note_2Aoi_BathroomSeika_DiscoveryDuokuma_Monitortrial1_sink_polaroidtrial1_soap_polaroidtrial1_door_polaroidtrial1_toolbox_polaroidtrial1_Mia_polaroidtrial1_Marcus_polaroidtrial1_Seika_polaroidtrial1_Touka_polaroidtrial1_Kioko_polaroidIf you win: Swimming Hall
Win the Trial, and then sleep. On the night of Day 13, Seika comes to your room to thank you. She takes you to the Swimming Hall.
CG Saya_Trialwon_0 · gate switch #148.
In-game hint: the Trial is won (switch #58), it is night, and the day counter is 13 or more.
Set at: Map005 event 42. This event starts on its own in your room. It moves you to Map041 Swimming Hall, adds 10 to var #110 SayanoMatthiasAffection, sets switch #148 SayaSwimmingPool, and moves the day to 14.
Show CG codes
Saya_Trialwon_0Saya_Trialwon_1Saya_Trialwon_2Saya_Trialwon_3