Camera & Room Peeks
57 scenes you can watch play out live, that the Gallery itself can never mark as seen.
Guides57 scenesUpdated 2026-09-21
Seven locations share one mechanic, and an eighth, the Cell, works a little differently. Each day, the game picks a heroine as that location's occupant. Her Rival Affection picks which stage of her scene plays. Watching it is optional flavor content on top of the day loop, so it needs no walkthrough step. None of the 57 scenes below can ever show as unlocked in the Gallery. The events that play them never touch the Gallery's own "seen" switches. Only the developer's debug menu sets those switches.
That does not mean the scenes themselves are unreachable. You can watch every one of them live, in one of three ways:
- The e-Handbook Camera menu: Classroom, Gym Storage, Bath and Kitchen are four of its five options. Version 0.3 adds the fifth, Cell.
- A door: the Infirmary door works like a camera, and you walk up to it.
- A peek in the school: the janitor room's blinds, the toilet door and, once you have drilled a hole, the dorm toilet wall.
It only means the Gallery will never remember that you watched.
Classroom
Map002 First Floor's "Classroom" hidden camera (e-Handbook Camera menu, CommonEvent#42) plays a stage while a camera is installed (switch #66) and the named heroine is that day's Classroom occupant (var #66 ClassroomGirl).
| # | Heroine | Stage | CG | Rival Affection |
|---|---|---|---|---|
| 1 | Seika | 1 of 3 | ClassroomH_Saya_h0_0 |
0-10 |
| 2 | Seika | 2 of 3 | ClassroomH_Saya_h1_0 |
11-30 |
| 3 | Seika | 3 of 3 | ClassroomH_Saya_h2_0 |
31+ |
| 4 | Katie | 1 of 3 | ClassroomH_Kaede_h0_0 |
0-10 |
| 5 | Katie | 2 of 3 | ClassroomH_Kaede_h1_0 |
11-30 |
| 6 | Katie | 3 of 3 | ClassroomH_Kaede_h2_0 |
31+ |
| 7 | Stacy | 1 of 3 | ClassroomH_Stacy_h0_0 |
0-10 |
| 8 | Stacy | 2 of 3 | ClassroomH_Stacy_h1_0 |
11-30 |
| 9 | Stacy | 3 of 3 | ClassroomH_Stacy_h2_0 |
31+ |
| 10 | Touka | 1 of 3 | ClassroomH_Toka_h0_0 |
0-10 |
| 11 | Touka | 2 of 3 | ClassroomH_Toka_h1_0 |
11-30 |
| 12 | Touka | 3 of 3 | ClassroomH_Toka_h2_0 |
31+ |
Their dead Gallery switches, in the same order, run switches #210-212, #215-217, #220-222 and #225-227. Nothing but the debug menu ever sets them.
Gym Storage
Map002 First Floor's "Gym Storage" hidden camera (e-Handbook Camera menu, CommonEvent#43) works the same way: a camera installed (switch #67) plus that day's Gym Storage occupant (var #68 GymStorageGirl).
| # | Heroine | Stage | CG | Rival Affection |
|---|---|---|---|---|
| 1 | Seika | 1 of 3 | GymStorageH_Sayano_h0_0 |
0-10 |
| 2 | Seika | 2 of 3 | GymStorageH_Sayano_h1_0 |
11-30 |
| 3 | Seika | 3 of 3 | GymStorageH_Sayano_h2_0 |
31+ |
| 4 | Katie | 1 of 3 | GymStorageH_Kaede_h0_0 |
0-10 |
| 5 | Katie | 2 of 3 | GymStorageH_Kaede_h1_0 |
11-30 |
| 6 | Katie | 3 of 3 | GymStorageH_Kaede_h2_0 |
31+ |
| 7 | Stacy | 1 of 3 | GymStorageH_Stacy_h0_0 |
0-10 |
| 8 | Stacy | 2 of 3 | GymStorageH_Stacy_h1_0 |
11-30 |
| 9 | Stacy | 3 of 3 | GymStorageH_Stacy_h2_0 |
31+ |
| 10 | Touka | 1 of 3 | GymStorageH_Toka_h0_0 |
0-10 |
| 11 | Touka | 2 of 3 | GymStorageH_Toka_h1_0 |
11-30 |
| 12 | Touka | 3 of 3 | GymStorageH_Toka_h2_0 |
31+ |
Their dead Gallery switches run switches #230-232, #235-237, #240-242 and #245-247.
Infirmary
Walk into the Infirmary (Map002, event 27, "Look closer") while the named heroine is that day's assigned Infirmary occupant (CommonEvent#29 EroticManager, var #104 MarcusWork == 6) and her Rival Affection is over 10.
| # | Heroine | CG |
|---|---|---|
| 1 | Seika | infirmary_Saya_h1_0 |
| 2 | Katie | infirmary_Kaede_h1_0 |
| 3 | Stacy | infirmary_Stacy_h1_0 |
| 4 | Touka | infirmary_Toka_h1_0 |
Unlike Classroom and Gym Storage, Infirmary has only one stage per heroine. Rival Affection past 10 is enough. There is no second threshold.
Kitchen
Kitchen plays out on Map011 kitchen. Correctly cook and deliver the random order (events 6 and 16) while the named heroine is that day's Kitchen occupant (shared var #13 Girl roll, switch #82 kitchenwindowH) and her Rival Affection is over 10. A 60-second cooking timer then escalates the picture through 3 frames as you keep serving her.
| # | Heroine | CG (3 frames) |
|---|---|---|
| 1 | Seika | Kitchen_Saya_h1_0, Kitchen_Saya_h1_1, Kitchen_Saya_h1_2 |
| 2 | Katie | Kitchen_Kaede_h1_0, Kitchen_Kaede_h1_1, Kitchen_Kaede_h1_2 |
| 3 | Stacy | Kitchen_Stacy_h1_0, Kitchen_Stacy_h1_1, Kitchen_Stacy_h1_2 |
| 4 | Touka | Kitchen_Toka_h1_0, Kitchen_Toka_h1_1, Kitchen_Toka_h1_2 |
Kitchen has no Gallery tile at all. Unlike Classroom, Gym Storage and the three peeks below, it is not even one of the Gallery's dead switches. It is simply absent from the room entirely.
Cell — New in Version 0.3
The Cell camera is the Camera menu's fifth button. It shows Seika's cell, and it only has anything to show after you lose the Day 12 Trial. See The Class Trial for how the Trial works, and Seika's Confinement for how the five-night route runs.
It works in two steps. First, install the camera at the cell (Map038 event 2). That uses up one Security Camera Hack and sets switch #74 ConfinementCamInstalled. Second, open the Camera menu and choose Cell. The picture depends on the time of day and on how far the route has come (var #72 SayaConfinementProgress).
| Time | What the camera shows |
|---|---|
| Worktime, counter 2 to 6 | One picture per stage, the five views below. |
| Freetime, counter 1 to 5 | The empty cell. |
| Any time, counter at 0 | The empty cell. |
| Night, Freetime at counter 6, Worktime at counter 1, or camera not installed | Nothing. |
| # | Counter | CG |
|---|---|---|
| 1 | 2 | Saya_confinement_W1 |
| 2 | 3 | Saya_confinement_W2 |
| 3 | 4 | Saya_confinement_W3 |
| 4 | 5 | Saya_confinement_W4 |
| 5 | 6 | Saya_confinement_W5 |
Set at: CommonEvent#56 CellCamera, called from CommonEvent#8 e-Handbook Camera. Like the other four cameras, it never touches a Gallery switch. Switch #74 only records that the camera is installed. It does not mark any scene as seen.
Show CG codes
Saya_confinement_W1Saya_confinement_W2Saya_confinement_W3Saya_confinement_W4Saya_confinement_W5Janitor Room
The peek is on the First Floor, at the janitor room's blinds (Map002 event 60). The game says "There are blinds here." Choose Peek through the blinds.
Each day, when Freetime starts, the game picks one of three rooms at random: Toilet, Janitor Room or Dorm Toilet (var #12 RNG1, set by CommonEvent#16 FreetimeActionLimit). If it picks the Janitor Room, CommonEvent#47 JanitorRoomH turns on switch #89 JanitorRoomH. It then picks one heroine at random and stores her in var #13 Girl. The numbers are 1 for Touka, 2 for Seika, 3 for Katie and 4 for Stacy. If the game did not pick the Janitor Room, the peek only says "Nobody seems to be here right now.." When you use your third Freetime action, the game says "LIGHTS OUT!" and turns switch #89 off again.
While switch #31 Day3Event is on, the pick never lands on Touka. While Seika is confined (var #72 SayaConfinementProgress is not 0), the game skips her and takes Katie instead. This is new in version 0.3, and it applies to the Toilet and the Dorm Toilet as well.
The picked heroine's Rival Affection picks the stage. Touka uses var #106, Seika var #107, Katie var #108 and Stacy var #109. At 10 or less you see stage 1. From 11 to 30 you see stage 2. Above 30 you see stage 3. Each time the game picks a heroine for the Janitor Room, it also adds 2 to 4 to her Rival Affection, whether or not you watch.
| # | Heroine | Stage | CG | Rival Affection |
|---|---|---|---|---|
| 1 | Seika | 1 of 3 | Janitor_Sayano_h0_0 |
0-10 |
| 2 | Seika | 2 of 3 | Janitor_Sayano_h1_0 |
11-30 |
| 3 | Seika | 3 of 3 | Janitor_Sayano_h2_0 |
31+ |
| 4 | Katie | 1 of 3 | Janitor_Kaede_h0_0 |
0-10 |
| 5 | Katie | 2 of 3 | Janitor_Kaede_h1_0 |
11-30 |
| 6 | Katie | 3 of 3 | Janitor_Kaede_h2_0 |
31+ |
| 7 | Stacy | 1 of 3 | Janitor_Stacy_h0_0 |
0-10 |
| 8 | Stacy | 2 of 3 | Janitor_Stacy_h1_0 |
11-30 |
| 9 | Stacy | 3 of 3 | Janitor_Stacy_h2_0 |
31+ |
| 10 | Touka | 1 of 3 | Janitor_Toka_h0_0 |
0-10 |
| 11 | Touka | 2 of 3 | Janitor_Toka_h1_0 |
11-30 |
| 12 | Touka | 3 of 3 | Janitor_Toka_h2_0 |
31+ |
Every stage shows three layers. JanitorRoom_base is the room. The heroine's picture goes on top of it. JanitorRoom_blinds is the frame over both, and it slowly moves up and down while you watch.
Their dead Gallery switches run switches #250-252, #255-257, #260-262 and #265, #262, #263. The last two are Stacy's switches. Touka's stage 2 and stage 3 tiles check them by mistake, and that is a mismatch in the game's own data. Nothing but the debug menu ever sets any of them.
Show CG codes
JanitorRoom_baseJanitorRoom_blindsJanitor_Sayano_h0_0Janitor_Sayano_h1_0Janitor_Sayano_h2_0Janitor_Kaede_h0_0Janitor_Kaede_h1_0Janitor_Kaede_h2_0Janitor_Stacy_h0_0Janitor_Stacy_h1_0Janitor_Stacy_h2_0Janitor_Toka_h0_0Janitor_Toka_h1_0Janitor_Toka_h2_0Toilet
The peek is on the First Floor, at the toilet door (Map002 event 26). Choose Peek under. The game only offers the peek when it picked the Toilet for the day (switch #88 ToiletH, turned on by CommonEvent#46 ToiletH) and the picked heroine's Rival Affection is over 30. CommonEvent#46 checks that before it turns the switch on. The pick works the same way as for the Janitor Room. When you use your third Freetime action, the game turns switch #88 off.
Each heroine has one stage. After the picture shows, the game asks you to choose Make Door Transparent or Leave. The first option fades the door layer so that you can see through it.
| # | Heroine | CG |
|---|---|---|
| 1 | Seika | ToiletDoor_Sayano_h1_0 |
| 2 | Katie | ToiletDoor_Kaede_h1_0 |
| 3 | Stacy | ToiletDoor_Stacy_h1_0 |
| 4 | Touka | ToiletDoor_Toka_h1_0 |
The scene has four layers: toilet_base (the room), toilet_toilet, the heroine's picture, and toilet_door on top.
Their dead Gallery switches run switch #270, #276, #282 and #288.
Show CG codes
toilet_basetoilet_doortoilet_toiletToiletDoor_Sayano_h1_0ToiletDoor_Kaede_h1_0ToiletDoor_Stacy_h1_0ToiletDoor_Toka_h1_0Dorm Toilet
The peek is in the Men's dorm toilets (Map010, event 8). The game calls it "a Hole in the Wall". You need two things: a hole, and a heroine on the other side of it.
- Get the Prototype Drill. Craft it from 1 Tools, 3 Iron fragment, 1 Copper wire, 1 Glass piece and 1 Batteries. The recipe is in the settings of the game's crafting plugin, and it starts as not discovered. The in-game Notebook (Map005 event 8) says to talk to Mia, choose "I need your help", pick the item, and finish the quest she gives you. It says that only the Prototype Drill has a function so far. It also lists where the parts are: the Janitor Room locker for Tools, the toilet mirrors for Glass Pieces, Recycling for Iron and Copper wire, and the iron in the laundry room or the hairdryer in the Bath for Batteries. When you hold the drill, the game turns on switch #71 DrillCrafted (
CommonEvent#20 Itemsunlocks). - At the wall, choose Drill a Hole. The hole stays open after that. If nobody is there, the peek only says "It's empty".
- Choose Peek through the Hole. The game only offers the scene when it picked the Dorm Toilet for the day (switch #91 DormToiletH, turned on by
CommonEvent#49 DormToiletH) and the picked heroine's Rival Affection is over 30. The pick works the same way as for the Janitor Room.
Each heroine has one stage. The scene has three layers: Toilet_Wall_base (the room), the heroine's picture, and Toilet_Wall on top. Toilet_Wall is the wall with the hole, and it is the frame that you look through.
| # | Heroine | CG |
|---|---|---|
| 1 | Seika | ToiletWall_Saya_h1_0 |
| 2 | Katie | ToiletWall_Kaede_h1_0 |
| 3 | Stacy | ToiletWall_Stacy_h1_0 |
| 4 | Touka | ToiletWall_Toka_h1_0 |
Their dead Gallery switches run switch #273, #279, #285 and #291.
Show CG codes
Toilet_WallToilet_Wall_baseToiletWall_Saya_h1_0ToiletWall_Kaede_h1_0ToiletWall_Stacy_h1_0ToiletWall_Toka_h1_0