Story CGs & Side Quests
12 scenes reached through the main day-to-day story and its optional side content, none of them Gallery entries.
Guides12 scenesUpdated 2026-09-21
This guide covers scenes that play out through the story or through a side quest, and not through a Gallery switch. Version 0.3 adds Keiko's door peek. The larger new piece, the Day 12 Class Trial, has its own guides: The Class Trial and Seika's Confinement. After Keiko, this guide covers Chise's SawQuest arc, the side-quest payoffs, and the older day-counter scenes.
The flag numbers in italics (for example, switch #147) are the internal game flags. You do not need them to play. They are listed so that advanced readers can check the route.
Keiko: The Door to Marcus's Room (Day 6 Night)
CG KeikoH1 · gate switch #147.
Keiko has her own scene in this version. It is a door peek between Keiko and Marcus. You can easily miss it.
In-game hint: it is Day 6, it is night, and you do not hold the Room 16 Note.
Set at: Map001 Dorms, event 15, page 3, "Peek" at the door of Marcus's room. From Day 7, a later page replaces it. If you hold the Room 16 Note, a page that does nothing replaces it.
The School Blog post for this scene (switch #147 KeikoH1) is set by a separate event, CommonEvent#57 KeikoCheck. That event starts on its own in your room, so the post can appear even if you never peek.
Story — Seika and Marcus (Night of Day 2)
CG Day2SayakaMarcusTalk · gate var #11.
In-game hint: DayCount >= 3 (the night of Day 2).
Set at: reached automatically once Day 2 ends and the day counter advances to 3.
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Day2SayakaMarcusTalkSayakaroompeekStory — Komaru (Day 2)
CG Day2HvideoKomaru · gate var #11.
In-game hint: DayCount >= 2.
Set at: reached automatically once the day counter reaches 2.
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Day2HvideoKomaruKomaruDay2_1KomaruDay2_2KomaruDay2_3KomaruDay2_4KomaruDay2_5KomaruDay2_6ScanlinesVideoOverlayStory — Katie and Marcus (Night of Day 4)
CG MarcusRoom · gate var #11.
In-game hint: DayCount >= 3.
Set at: reached automatically once the day counter reaches 3.
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MarcusRoomday4KaedeMarcusRoomStory — Touka and Marcus (Infirmary, Day 3 Freetime)
CG Day3TokaSubdued · gate var #11.
In-game hint: DayCount >= 3.
Set at: reached automatically once the day counter reaches 3.
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Day3TokaSubduedInfirmaryRoomTokoDay3_1TokoDay3_2Story — Junko and Mukuro
CG Mukurophone_1 · no gate — visible in the Gallery from the moment it is reached.
Junko is a named character (\N[8]) distinct from the four tracked heroines and from Chise. This entry's page has no active switch or variable check.
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Mukurophone_1Mukurophone_2Mukurophone_3Mukurophone_4Mukurophone_5MukurophonepreviewSayakaroompeekjunko_h1_0junko_ph1_1junko_ph2_1phoneChise's Corruption — SawQuest
CG Chise0 · gate switch #38.
In-game hint: progresses automatically as the SawQuest VR minigame's levels (var #29 SawQuestLVL) advance. Completing it sets this switch.
Set at: the SawQuestVRTutorial map's intro frame, then CommonEvent#55 SawQuest, which runs while the SawQuest VR minigame is active and shows a new frame at each level.
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BackgroundChise0Chise1Chise2Chise3Chise4Chise5Chise6Chise7Chise8Chise9Chise10Chise11Chise12Chise13Chise14Chise15Chise15_1Chise16Chise16_xrayChise17Chise17_xrayChise18Chise19FramePlaceResetSwitch_OrangeDrill Quest — Katie's Sauna
CG drill_kaede_h1_0 · no gate — the quest's own progress variable is the only check.
The payoff of the "[Q]DrillQuest" side quest (Map001 Dorms, Map002 First Floor, Map007 bath), reached by looking through the sauna glass once the quest is far enough along.
Set at: Map007 bath, event 3, "Look through the Glass," once var #25 [Q]DrillQuest reaches 4, calling CommonEvent#205 KaedeSauna.
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drill_kaede_h1_0drill_kaede_h1_1drill_kaede_h1_2ScavengerHunt1 — Katie's Video Call
CG Kaede_h1_0 · no gate — the quest's own start switch is the only check.
Plays out over the ScavengerHunt1 side quest's live video-call framing as its stages advance.
Set at: Map017 ScavengerMap1, event 11, sets switch #93 ScavengerHunt1Hstart ON, starting CommonEvent#50 ScavengerHunt1.
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Kaede_h1_0Kaede_h1_0AKaede_h1_1cenKaede_h1_1AcenKaede_h1_1CcenKaede_h1_2cenKaede_h1_2AcenKaede_h1_2BcenKaede_h1_3cenKaede_h1_3AcenKaede_h1_3BcenKaede_h1_4cenKaede_h1_4AcenKaede_h1_4CcenKaede_h1_4DcenKaede_h1_4EcenKaede_h1_4FnosignalscanlinesscanlinesblockedStory — Seika, Day 3 Game Show
CG Day3H_Saya_0 · no gate — a mandatory Day 3 story beat.
Matthias and Marcus play Rock-Paper-Scissors for the girls' clothes.
Set at: Map003 Gym, events 49 and 52, the Day 3 "DayEvent - GameShow" (switch #32, set by CommonEvent#21 EventsbyDay).
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Day3H_Saya_0Day3H_Saya_1Day3H_Saya_1HDay3H_Saya_2Day3H_Saya_2HDay3H_Saya_3Story — Katie, Day 3 Game Show
CG Day3H_Kaede_0 · no gate — the same mandatory Day 3 beat, Kaede's side.
Set at: Map003 Gym, events 50 and 52, the Day 3 "DayEvent - GameShow" (switch #32, set by CommonEvent#21 EventsbyDay).
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Day3H_Kaede_0Day3H_Kaede_1Day3H_Kaede_1HpngDay3H_Kaede_2Day3H_Kaede_2HDay3H_Kaede_3Story — Junko's Door (Day 1 Morning)
CG junko_ph1_0 · no gate — progresses automatically through the Day 1 morning routine.
Junko is a named character (\N[8] in this scene) distinct from the four tracked heroines and from Chise. A door-peek scene between Junko and Marcus.
Set at: Map001 Dorms, event 9, "Take a peek" through the door, gated on var #61 Marcus_Junko_h1 advancing through the Day 1 morning routine (Map001 events 1/9/21/23, Map005 events 1/18).
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junko_ph1_0junko_ph1_1junko_ph2_0junko_ph2_1