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Endings and Cheated Extras

The sixth trip to the Ancient Tome Cellar, and what comes after it.

Endings15 scenesUpdated 2026-10-18

This guide covers the four endings of The Curse of Kubel+ and the extra scenes that follow Ending C. Magetano makes trips to the Ancient Tome Cellar. The game picks the ending when she reaches the cellar alone for the sixth time.

The flag numbers in italics (for example, switch #91) are the internal game flags. You do not need them to play. They are listed so the route can be verified and so advanced readers can cross-check it.

These terms appear in the guide:

  • An Enduring Memory is a skill that the game gives after a scene.
  • Lascivious points are the number of Enduring Memory skills that Magetano knows. The game shows them on the Enduring Memory skill total page.
  • A solo trip is a trip to the Ancient Tome Cellar without Bazria.
  • The Recollection Room is the room on the second floor of the Perch Inn. You can replay scenes there.

How the game picks the ending

The game shows its own rules on a sign in the Recollection Room. The sign says that the ending depends on the points at the moment Magetano reaches the cellar for the sixth time.

Ending Rule on the in-game sign
Ending A 30 or fewer Lascivious points, six solo trips
Ending B 31 to 79 Lascivious points, six solo trips
Ending C 80 or more Lascivious points, six solo trips
Ending D The Enduring Memory "Fuck Buddy #16", six solo trips

The sign has one more rule. Each new skill adds a point. If you aim for Ending A, you must keep your points low on purpose.

Sign: Map 6, event 38. The game counts the skills in var #211. Map 29, event 5 sends the sixth arrival to Arrival Event 6 (Map 84) when var #211 is below 80. Otherwise it sends it to the Corrupt arrival (Map 128). Map 111, event 14 sends 30 or more points to Ending B. Map 130, event 31 sends a party that holds skill #395 to Ending D.


The four endings

# Scene Gate
1 Ending A #91
2 Ending B #92
3 Ending C #93
4 Ending D #94

Ending A

  1. Make six solo trips to the Ancient Tome Cellar.
  2. Keep your Lascivious points at 29 or fewer.
  3. When you reach the cellar the sixth time, the game plays Arrival Event 6. It then sends Cero to the Kaldesta Inn and to his home. At the inn, the game counts your points again and plays the scenes of Ending A.

The game calls this ending "Son with Brown Skin". Its scenes play in the places Room for doing it in, School and Kaldesta Downtown, and the ending ends on the forest road outside the ancient site.

Gate switch #91. Chain: Map 84, 109, 110, 111, then (below 30 points) Map 112, 105, 114 and Map 125, event 2, which sets switch #91 and switch #70. The room entry says "Clear Ending A to replay scene."

Ending B

  1. Make six solo trips.
  2. Have 30 to 79 Lascivious points when the sixth trip ends. The sign says 31 to 79.
  3. The game plays the same opening as Ending A. At the inn, it sends you to a different room, and Ending B plays.

The game calls this ending "An excuse to have sex".

Gate switch #92. Chain: Map 84, 109, 110, 111, then (30 or more points) Map 132 and Map 133, event 7, which sets switch #92 and switch #70. The room entry says "Clear Ending B to replay scene."

Ending C

  1. Make six solo trips.
  2. Have 80 or more Lascivious points.
  3. Do not hold the Enduring Memory "Fuck Buddy #16". If you hold it, you get Ending D.
  4. When you reach the cellar the sixth time, the game plays the Corrupt arrival. Ending C then plays.

The game calls this ending "Ending C' [The Trashy Woman Birthing The Trashy Man's Child]". It adds the Enduring Memories "Congratulations On Your Pregnancy" and four more. Ending C also opens the extra scenes at the end of this guide.

Gate switch #93. Chain: Map 128, 129, 130 (no skill #395), 131, then Map 303 and Map 286, event 2. Map 131 sets switch #95. Map 286 gives skills #440 to #444 and sets switch #93, switch #95 and switch #70. The room entry says "Clear Ending C to replay scene."

Ending D

  1. Get the Enduring Memory "Fuck Buddy #16". The scene "Lv5: Corrupt 2" gives it. That scene needs these things, in this order:
  2. Make six solo trips and have 80 or more Lascivious points.
  3. When you reach the cellar the sixth time, the game plays the Corrupt arrival. You then play as Cero in Kaldesta.
  4. Go to the Magician's guild post next to the item shop. Give the ink to the guild member.
  5. Go to the Perch Inn and talk to Kelke and Katrina.
  6. Walk to the Mayor's Residence, at the north edge of Kaldesta Downtown. Talk to the guard Dumbo.
  7. Ending D plays.

The game calls this ending "Tiny dick".

Gate switch #94. Chain: Map 128, 129, 130 (skill #395), 134, 135, 136, 138, 137. Ink: Map 136, event 13, sets switch #99. Inn: Map 139, event 13, sets switch #98. The Mayor's Residence tiles in Map 136 need switch #98. The guard is Map 138, event 7. Map 137, event 8 sets switch #94 and switch #70. The room entry says "Clear Ending D to replay scene."


After an ending

Each ending sets switch #70, the game clear flag. The game then shows this text:

The data will carry over and the new game will start right before the 6th investigation on the chasm begins. The following will stay the same: Maiden's Secret, Enduring Memory, money, items, items in Cero's bag.

The game also says that you can now skip the journey to the chasm, and that you can reset your Maiden's Secrets and Enduring Memories in the Recollection Room. To reset them, use the reset event at the top right of the main Recollection Room. The game asks you to back up your save first.

Resets: Map 6, event 62, page 2 needs switch #70. The reset event forgets a list of skills. Each ending sets var #20 to 5. Each ending ends with a transfer to the Perch Inn (Map 37).

The game clear flag also opens the levers in the Recollection Room. A lever opens a whole group of entries without a scene. All Scenes lists which lever opens each scene.


Ending C extras

Ending C opens two room entries at once. After you see Ending C, you can also open the nine extra scenes with the lever for Ending C.

# Scene Room label Gate
1 Cheated: 0 times 21st Time Cheating, Morning #95
2 School 21st Time Cheating, Afternoon #95
3 Cheated: 1 time 1st Time Cheating #277
4 Cheated: 3 times 3rd Time Cheating #278
5 Cheated: 8 times 8th Time Cheating #279
6 Cheated: 11 times 11th Time Cheating #280
7 Cheated: 14 times 14th Time Cheating #281
8 Cheated: 16 times 16th Time Cheating, Day #282
9 Cheated: 16 times (night) 16th Time Cheating, Night #283
10 Cheated: 17 times 17th Time Cheating #284
11 Cheated: 20 times 20th Time Cheating #285

Cheated: 0 times

  1. See Ending C.
  2. Open the Recollection Room.
  3. Go to the entry "21st Time Cheating, Morning" and choose Watch.

The room sign says "Condition: See Ending C." Map 131 sets switch #95 when Ending C starts. The scene itself plays in Map 303. The room plays a copy of it, Map 285.

Gate switch #95. Trigger: Map 131, event 2, Map 253, event 2 and Map 286, event 2. Room entry: Map 6, event 90, page 2. Before it plays, the entry sets switch #286, so the scene returns you to the room.

School

This entry opens with the scene "Cheated: 0 times". It is the entry "21st Time Cheating, Afternoon". The scene is a flashback to school days.

Gate switch #95. Room entry: Map 6, event 91, page 2. The scene is Map 269.

The nine Cheated scenes

  1. See Ending C.
  2. In the Recollection Room, find the lever with the text "After clearing Ending C, all the Ending C scenes will be unlocked." It is in the lower middle of the main room, to the left of the Cheated entries.
  3. Talk to it and choose Yes.
  4. Watch the entries "1st Time Cheating" to "20th Time Cheating" one by one.

The entries are in this order: 1, 3, 8, 11, 14, 16 (day), 16 (night), 17 and 20. The number is the count of times that Magetano cheats before that scene.

Gate switches #277 to #285. Lever: Map 6, event 80, page 2. It needs switch #95 and sets switch #277 to #285 together. The scenes are in Maps 266, 271, 273, 274, 275, 277, 278, 279 and 281.

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