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Defeat Scenes

Which enemies play which scene, and what happens in the prison at Old Fortress Nemeos.

Walkthroughs44 scenesUpdated 2026-09-14

In Ambrosia, many enemy groups on the map carry a defeat type. When Flode loses to one of those groups, the game plays the defeat scene for that type. Boss fights and enemies without a type send Flode back instead, and no scene plays.

The flag numbers in italics (for example, var #203) are the internal game flags. You do not need them to play. They are listed so the route can be verified and so advanced readers can cross-check it.

Every defeat scene with stages follows the normal stage rule. Lose once for stage 1. Lose again at lewdness stage 1 for stage 2, and at lewdness stage 2 for stage 3. All Scenes explains the rule and how to raise the lewdness stage.

Every defeat runs common event 198, which reads var #203. Each enemy event sets var #203 before the battle.


Where each defeat scene plays

# Scene Stage Gate Lose to
1 Violated by Plants 1 of 3 #1026 Monsters in the Strange-Smelling Forest
2 Violated by Plants 2 of 3 #1027 Monsters in the Strange-Smelling Forest
3 Violated by Plants 3 of 3 #1028 Monsters in the Strange-Smelling Forest
4 Defeated by a Crook: Oral 1 of 3 #1062 Crooks in the Strange-Smelling Forest
5 Defeated by a Crook: Oral 2 of 3 #1063 Crooks in the Strange-Smelling Forest
6 Defeated by a Crook: Oral 3 of 3 #1064 Crooks in the Strange-Smelling Forest
7 Tentacle Breeding Ground 1 of 3 #1057 Monsters in the Coastal Cave
8 Tentacle Breeding Ground 2 of 3 #1058 Monsters in the Coastal Cave
9 Tentacle Breeding Ground 3 of 3 #1059 Monsters in the Coastal Cave
10 Defeated in the Abandoned Mine 1 of 3 #1065 Demi-humans in the Abandoned Mine
11 Defeated in the Abandoned Mine 2 of 3 #1066 Demi-humans in the Abandoned Mine
12 Defeated in the Abandoned Mine 3 of 3 #1067 Demi-humans in the Abandoned Mine
13 Defeated by Bandits 1 of 3 #1080 Bandits at Old Fortress Nemeos or on the Road to Southern Cerbes
14 Defeated by Bandits 2 of 3 #1081 Bandits at Old Fortress Nemeos or on the Road to Southern Cerbes
15 Defeated by Bandits 3 of 3 #1082 Bandits at Old Fortress Nemeos or on the Road to Southern Cerbes
16 Defeated by a Crook: Rape 1 of 3 #1148 Crooks on the Road to Western Cerbes
17 Defeated by a Crook: Rape 2 of 3 #1149 Crooks on the Road to Western Cerbes
18 Defeated by a Crook: Rape 3 of 3 #1150 Crooks on the Road to Western Cerbes
19 The Altoce Public Restroom 1 of 3 #1068 Crooks in Altoce Underground Village
20 The Altoce Public Restroom 2 of 3 #1069 Crooks in Altoce Underground Village
21 The Altoce Public Restroom 3 of 3 #1070 Crooks in Altoce Underground Village
22 Defeated in the Underground Temple 1 of 3 #1130 Ghosts in Altoce Temple
23 Defeated in the Underground Temple 2 of 3 #1131 Ghosts in Altoce Temple
24 Defeated in the Underground Temple 3 of 3 #1132 Ghosts in Altoce Temple
25 Remnant Addiction Only #1133 The drug dealer's guards in the Drug Dealer's Hideout
26 Defeated in the Tower 1 of 3 #1145 Enemies in the Shrine Maiden's Pilgrimage
27 Defeated in the Tower 2 of 3 #1146 Enemies in the Shrine Maiden's Pilgrimage
28 Defeated in the Tower 3 of 3 #1147 Enemies in the Shrine Maiden's Pilgrimage
29 The Mimic 1 of 3 #1117 Mimics in the Forgotten Treasure House
30 The Mimic 2 of 3 #1118 Mimics in the Forgotten Treasure House
31 The Mimic 3 of 3 #1119 Mimics in the Forgotten Treasure House
32 Defeated in the Arena 1 of 3 #1093 Opponents in the Arena in Altoce
33 Defeated in the Arena 2 of 3 #1094 Opponents in the Arena in Altoce
34 Defeated in the Arena 3 of 3 #1099 Opponents in the Arena in Altoce

Notes on these defeats:

  • Coastal Cave, Altoce Underground Village and the Pilgrimage: Flode wakes up on another map, and the scene plays there.
  • Abandoned Mine: The scene plays where Flode wakes up. Her belongings are taken, and she gets them back from an event on the same map.
  • Altoce Temple: Flode wakes up in the Altoce Back Alley. The scene starts when she walks onto its trigger tiles, a short way from where she wakes up.
  • Arena: The scene plays in the Arena's Loser's Room, and then Flode returns to the waiting room.
  • Drug Dealer's Hideout: After the scene, choose Return to the Shrine. The other choice is a Game Over.
  • Bandits: A defeat also sends Flode to the prison. See the next section.
Defeat type Value of var #203 Where the scene starts
Forest monsters 1 common event 364
Coastal Cave 2 Map 91, event 2
Forest crooks 3 common event 462
Abandoned Mine 4 Map 23, events 3 and 5
Bandits 5 Map 134, event 3
Underground Village crooks 6 Map 80, events 10 and 11
Altoce Temple ghosts 7 Map 75, events 10 to 12, and Map 130, event 2
Pilgrimage 8 Map 150, event 22
Mimics 11 common event 630
Arena 19 common event 852
Western Cerbes crooks 20 common event 616
Drug dealer's guards 22 common event 581

The bandits' prison

# Scene Stage Gate
35 Piercings Only #1095
36 Captive Training: Sensitivity 1 of 3 #1071
37 Captive Training: Sensitivity 2 of 3 #1072
38 Captive Training: Sensitivity 3 of 3 #1073
39 Captive Training: Bound Sex 1 of 3 #1074
40 Captive Training: Bound Sex 2 of 3 #1075
41 Captive Training: Bound Sex 3 of 3 #1076
42 Trained in the Bandits' Prison 1 of 2 #1139
43 Trained in the Bandits' Prison 2 of 2 #1140
44 Extra Ending 1: Servant of the Bandits Only #1152

When bandits defeat Flode, she wakes up imprisoned in the basement of Old Fortress Nemeos.

Piercings

Piercings plays before Defeated by Bandits when Flode does not have the Subordinate Piercing. In practice, this is the first bandit defeat.

Map 134, event 3. It plays when Flode does not carry or wear the Subordinate Piercing.

Training in the prison

  1. In the prison, walk onto the spot where the bandits train Flode.
  2. Choose Yes.
  3. Choose one of the three trainings:
    • Sexual exploitation plays Captive Training: Sensitivity. Submission rises by 6.
    • Tied up sex plays Captive Training: Bound Sex. Submission rises by 10.
    • Tied up double penetration plays Trained in the Bandits' Prison. Submission rises by 14.
  4. Flode sleeps, and one more day in prison passes.

The third training opens only after all of these:

  • Flode is at lewdness stage 1.
  • You saw stage 2 of Captive Training: Sensitivity.
  • You saw Captive Training: Bound Sex at least once.

Map 134, event 4. The third choice needs switch #533, which is set when switch #38 is ON, var #828 is 3 or more and var #829 is 1 or more.

Extra Ending 1: Servant of the Bandits

  1. Keep training in the prison until Flode's Submission reaches 100.
  2. Escape. Open the prison door with the Key To The Prison.
  3. Get Flode's belongings back, so that the escape is over.
  4. Walk back to the prison and step onto the spot just outside its door. The ending plays.

The ending plays one time, and then the game returns to before the event. While Flode is still imprisoned or still escaping, the spot does nothing.

Map 134, event 47 at (16,14), next to the door at event 5. Page 1 needs switch #583, which common event 280 sets when var #506 reaches 100. Page 2 (switch #431, imprisoned) and page 3 (switch #434, escaping) replace it. The door turns switch #431 off and switch #434 on. Event 8, page 2 returns the belongings and turns switch #434 off.


Appendix: Key Flags

Flag Meaning
switch #29 A defeat event is waiting to play
switch #38 Lewdness stage 1
switch #39 Lewdness stage 2
switch #431 Flode is imprisoned
switch #533 The third prison training is open
switch #583 Flode has submitted to the bandits
var #203 The defeat type of the last battle
var #506 Flode's Submission in the prison
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