
Story Episodes and Sleep Visits
Three story scenes and five visits by an intruder.
Guides9 scenesUpdated 2026-10-18
This guide covers three story scenes and the visits of the intruder. Read How the Game Works first.
The flag numbers in italics (for example, var #1121) are the internal game flags. You do not need them to play. They are listed so the route can be verified and so advanced readers can cross-check it.
Episode scenes
Three main-story episodes have a scene with a Memories Room entry. Each one also lets you watch the scene again in the world.
Episode scene: Drunk (Parking Lot)
CG Hb_21 · gate var #1181.
- When: This scene is part of the Drunk story episode. It plays during the episode (the episode counter is var #821).
- Where: Parking Lot (
Map 15), event 4, tile (36, 7). - Play it again: When the episode counter is 15 or more, talk to the Irritated Woman. The game asks "Do you want to view this H event?". Choose Yes.
- Memories Room: event 1 (count 1).
Map 15, event 4, page 7.
Episode scene: Possession (Stolen Goods Shop)
CG Hb_22 · gate var #1182.
- When: This scene is part of the Possession story episode. It plays during the episode (the episode counter is var #822).
- Where: Stolen Goods Shop (
Map 63), event 1, tile (8, 6). - Play it again: When the episode counter is 10 or more, talk to the Sleazy Merchant. The game asks "Do you want to view this H event?". Choose Yes.
- Memories Room: event 32 (count 1).
Map 63, event 1, page 5.
Episode scene: Modification (Warehouse)
CG Hb_23 · gate var #1183.
- When: This scene is part of the Modification story episode. It plays during the episode (the episode counter is var #823).
- Where: Inside Warehouse (
Map 71), event 4, tile (12, 9). - Play it again: When the episode counter is 15 or more, talk to the Warehouse Guard. The game asks "Do you want to view this H event?". Choose Yes.
- Memories Room: event 43 (count 1).
Map 71, event 4, page 6.
Sleep visits
Two kinds of scene need an intruder first. They happen while Shizuku sleeps or bathes.
How the intruder arrives
- The first step is at the Shrine (
Map 11), event 3, tile (16, 29). The man only appears while the town has changed colour. That happens while Shizuku has an abnormal status. - He asks you to type his name and to choose what kind of man he is. Then the game turns on the intruder switch (switch #892).
- The private room has wall events (
Map 12, events 8 to 10) that set the invasion status (var #879). Status 1 means the room is locked. Status 0 means the intruder can get in.
Sleep suspect 1: Shrine Private Room
CG Hb_27 · gate var #1187.
- Where: Shrine Private Room (
Map 12), event 6, tile (15, 5). This is Shizuku's bed. - Steps:
- Let the intruder in. See "How the intruder arrives" above.
- Talk to the bed and choose Sleep while the town has changed colour.
- The first time, this scene plays. After that, the same bed plays Sleep suspect 2.
- Why it is first: The game counts room invasions (var #877). At 0 it plays this scene. After that it plays the second one.
- Memories Room: event 80 (count 1, H Log replay).
Map 12, event 6, page 2.
Sleep suspect 2: Shrine Private Room
CG Hb_28 · gate var #1188.
- Where: Shrine Private Room (
Map 12), event 6, tile (15, 5). - Steps:
- Play Sleep suspect 1 first.
- Sleep in the same bed on a later night, while the intruder is still around.
- Memories Room: event 86 (count 1, H Log replay).
Map 12, event 6, page 2.
Bathhouse intruder
The bathhouse event is at Bathhouse (Map 77), event 2, tile (5, 15). Shizuku takes a bath. If the town has changed colour, the intruder switch is on and the invasion status is 0, the bath ends in a scene. The game picks the scene by the bath invasion count (var #878). Count 0 plays the first scene, 1 the second, 2 the third, and 3 or more the fourth.
Sleep suspect 3: Bathhouse
CG Hb_29 · gate var #1189.
- Steps:
- Let the intruder in. See "How the intruder arrives" above.
- At the bathhouse, choose Take a leisurely bath.
- When the game asks if you want to check the door, choose Don't do it.
- The first bath scene plays.
- Memories Room: event 87 (count 1, H Log replay).
Map 77, event 2, page 3.
Sleep suspect 4: Bathhouse
CG Hb_30 · gate var #1190.
- Steps:
- Take a bath the same way a second time, while the intruder is still around.
- Memories Room: event 88 (count 1, H Log replay).
Map 77, event 2, page 3.
Sleep suspect 5: Bathhouse (third and fourth baths)
CG Hb_31 · gate var #1191.
- Steps:
- Take a third bath and a fourth bath the same way. The two scenes share one picture code, so the room has two entries for it.
- Memories Room: event 89 (count 1, H Log replay) and event 90 (count 1, H Log replay).
Map 77, event 2, page 3.